Deck Strategies
Hapatra, Vizier of Poisons
Utilizes -1/-1 counters to weaken creatures and create a growing army of poisonous snakes, aiming to control the board and win through incremental damage and board presence.
Mizzix of the Izmagnus
Focuses on casting high-impact instants and sorceries, leveraging experience counters to reduce spell costs and overwhelm opponents with repeated powerful spells.
Zada, Hedron Grinder
Leverages Zada’s ability to copy spells that target her across all goblins, enabling explosive combos with cheap spells to generate massive damage and board-wide buffs.
Saffi Eriksdotter
Centers on protecting and recurring key creatures, enabling resilient board states and combo potential through sacrifice and recursion mechanics.
Gameplay Insights
- 1
Zada’s ability to copy targeted spells was pivotal in turning small spells into large-scale effects that shifted combat results dramatically.
- 2
Hapatra’s strategy of applying -1/-1 counters synergized well with snake token generation, applying pressure on multiple fronts.
- 3
Mizzix’s reliance on experience counters to reduce spell costs required careful management of spells to maximize value and maintain board control.
- 4
Saffi’s recursion tools allowed for repeated defense and combo setups, making her a resilient player despite heavy aggression from opponents.
Notable Cards
Hapatra, Vizier of Poisons
Zada, Hedron Grinder
Mizzix of the Izmagnus
Saffi Eriksdotter
Summary
The game began with each player introducing their commanders and setting the stage for a dynamic multiplayer match. Colin led with Hapatra, Vizier of Poisons, focusing on spreading -1/-1 counters and generating snakes to overwhelm opponents. John piloted Zada, Hedron Grinder, aiming to capitalize on casting spells that target Zada to copy effects across multiple creatures, creating explosive board states with goblins. Lucas controlled Saffi Eriksdotter, a deck built around protecting key creatures and recurring valuable ones to maintain board presence and synergy. Janky John brought Mizzix of the Izmagnus, intending to leverage the commander’s experience counters to cast powerful instants and sorceries at reduced costs, fueling a spell-heavy strategy. Early turns saw the players developing their boards cautiously, with Colin setting up poison counters and John focusing on building a goblin army enhanced by spell replication. The match featured intense interactions as players navigated around removal and board wipes, with Zada’s ability to double spells turning the tide in several skirmishes. Saffi's deck sought to outlast aggression through recursion, while Mizzix aimed to capitalize on spellcasting momentum. A key turning point occurred when Zada’s player successfully cast a mass pump spell targeting the goblin horde, swinging combat in his favor and decimating opponents’ life totals. The game progressed into a snowball scenario where the synergy of copied spells and token generation overwhelmed defenses, ultimately leading to a decisive victory through overwhelming board presence and direct damage.