Deck & Commander Strategies

Omnath, Locus of Rage
Utilizes landfall to generate 5/5 elemental tokens and deal burn damage whenever elementals die, aiming to overwhelm opponents with token swarms and incremental damage.

Betor, Ancestor's Voice
Focuses on toughness-based synergies to draw cards and enhance creatures with counters, using anthem effects and hexproof to maintain board presence and chip away at opponents.

Tataru Taru
Leverages enter-the-battlefield card draw and treasure creation triggered by opponents drawing off-turn, aiming to outvalue opponents through continuous card advantage and incremental mana ramp.

Xu-Ifit, Osteoharmonist
Graveyard-centric deck that uses reanimation and life loss/draw synergies to maintain board presence, recurring threats like Rotting Regisaur and drawing cards with creatures like Scrawling Crawler.
Gameplay Insights
- 1
Tataru Taru’s triggered treasure token generation on opponents’ off-turn draws created additional mana resources, facilitating bigger plays and spells.
- 2
Omnath’s landfall triggers combined with token sacrifice enabled continuous damage output and board presence, especially when paired with ramp spells like Prismatic Vista fetching basics.
- 3
Xu-Ifit's synergy of graveyard recursion was effectively countered by blink spells like Ephemerate on Solitude, removing threats temporarily and reusing their enter-the-battlefield effects.
- 4
Betor’s use of Good Fortune Unicorn to place counters synergized well with toughness-based triggers and anthem effects from Hollow-Siege, allowing creatures to grow and gain menace for aggressive combat.
- 5
The interplay of incremental damage from card draw penalties and combat damage kept multiple players at low life totals, creating tension and forcing careful sequencing of attacks and spells.
Notable Cards
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Omnath, Locus of Rage
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Tataru Taru
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Scrawling Crawler
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Rotting Regisaur
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Solitude
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Ephemerate
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Prismatic Vista
Gameplay Summary
The game opened with each player establishing their mana base and early board presence.
Tataru Taru’s card draw engine began generating incremental value, while Omnath, Locus of Rage ramped aggressively with landfall triggers creating elemental tokens.
Betor focused on toughness-based synergies, aiming to draw cards and control the board through incremental counters and life gain.
Xu-Ifit leveraged graveyard recursion alongside a life loss/draw synergy using cards like Rotting Regisaur and Scrawling Crawler to maintain pressure and value over time. A pivotal moment came when Omnath’s landfall triggers produced multiple 5/5 elementals, quickly escalating the board state and dealing damage as elementals and spell tokens died.
Meanwhile, Betor’s use of Good Fortune Unicorn to place counters and cast creatures like Hollow-Siege with anthem effects helped apply continuous pressure.
Xu-Ifit's strategy of recurring threats from the graveyard was countered by multiple blink effects, including Solitude with Ephemerate, which also disrupted opponents' key creatures.
The game saw careful interplay of combat tricks, mass land drops, and incremental damage from multiple sources leading to a tense late midgame, with Omnath’s token generation and burn damage from dying elementals providing a strong win condition supported by landfall synergy.












![Commander VS S1E5: Noyan Dar vs Zada vs Omnath vs Drana [MTG Multiplayer] thumbnail](https://i.ytimg.com/vi/i4dlYaidQOQ/sddefault.jpg)

























