Professor & Melissa DeTora | Kaseto, Karametra, Nekusar & Intet | Game Knights 5 MTG Gameplay thumbnail Blurred backdrop thumbnail
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Professor & Melissa DeTora | Kaseto, Karametra, Nekusar & Intet | Game Knights 5 MTG Gameplay

The Command Zone


Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Karametra, God of Harvests

    Karametra, God of Harvests

    Ramp quickly with enchantments and lands to build a strong enchantress engine that draws cards every turn and accumulates value through continuous card advantage.

  • Kaseto, Orochi Archmage

    Kaseto, Orochi Archmage

    Aggressively deploy snake tribal creatures and use Kaseto's ability to make snakes unblockable and pump them, aiming for fast, lethal attacks.

  • Intet, the Dreamer

    Intet, the Dreamer

    Cast large dragons, copy them repeatedly to increase board presence, and overwhelm opponents with massive dragon damage.

  • Nekusar, the Mindrazer

    Nekusar, the Mindrazer

    Force opponents to draw numerous cards, leveraging Nekusar's ability to deal damage based on card draws, combined with discard and draw effects to drain life from all players.

Gameplay Insights

  • 1

    Melissa prioritized early ramp and enchantment synergy to accelerate card draw and sustain her engine, putting pressure on opponents to respond quickly.

  • 2

    The Professor’s use of Saber-Tooth Cobra introduced a slow poison mechanic that created tension and distraction, forcing opponents to consider long-term attrition damage.

  • 3

    Jimmy’s Intet deck played a more reactive role early, focusing on ramping mana and setting up for explosive dragon plays rather than immediate aggression.

  • 4

    Josh’s Nekusar deck maintained a balance between enabling card draw for synergy and threatening mass discard and damage to disrupt opponents’ hands and life totals.

  • 5

    Playing Blade of Selves early was a high-risk, high-reward decision that threatened to create multiple combat phases or token copies, forcing opponents to prioritize removal.

Notable Cards

  • Enchantress's Presence

    Enchantress's Presence

  • Blade of Selves

    Blade of Selves

  • Beseech the Queen

    Beseech the Queen

  • Shaman of Forgotten Ways

    Shaman of Forgotten Ways

  • Beseech the Queen

    Beseech the Queen

  • Breeding Pool

    Breeding Pool

  • Command Tower

    Command Tower

Gameplay Summary

The game began with Melissa's Karametra Enchantress deck quickly establishing a strong engine through early ramp and card draw, leveraging enchantments like Enchantress's Presence and Savannah Exploration to maintain a card advantage.

Meanwhile, the Professor’s Kaseto deck focused on developing a snake tribal board, aiming to make unblockable and large creatures to pressure opponents.

Jimmy, playing Intet, the Dreamer, attempted to deploy big dragons and capitalize on copying them for overwhelming damage, while Josh’s five-color Nekusar deck centered around forcing everyone to draw cards and suffer consequential damage from their own draws and hand size. Early game momentum clearly favored Melissa as she rapidly accelerated her mana and card advantage, setting up a powerful enchantment-based engine.

The Professor's snake tribal board began to present a threat with creatures like Saber-Tooth Cobra applying slow poison counters.

Intet quietly built up a dragon presence, while Nekusar prepared to unleash devastating card draw punishments.

The interactions set a dynamic board state with multiple win conditions in play: enchantress card draw synergy, lethal unblockable snake attacks, explosive dragon swarms, and damage-from-drawing effects.

The game featured tense moments as players navigated around each other's strategies, particularly wary of the Professor's aggressive snake tribe and Melissa's consistent ramp and card advantage.

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