Deck Strategies
Karametra, God of Harvests
Ramp quickly with enchantments and lands to build a strong enchantress engine that draws cards every turn and accumulates value through continuous card advantage.
Kaseto, Orochi Archmage
Aggressively deploy snake tribal creatures and use Kaseto's ability to make snakes unblockable and pump them, aiming for fast, lethal attacks.
Intet, the Dreamer
Cast large dragons, copy them repeatedly to increase board presence, and overwhelm opponents with massive dragon damage.
Nekusar, the Mindrazer
Force opponents to draw numerous cards, leveraging Nekusar's ability to deal damage based on card draws, combined with discard and draw effects to drain life from all players.
Gameplay Insights
- 1
Melissa prioritized early ramp and enchantment synergy to accelerate card draw and sustain her engine, putting pressure on opponents to respond quickly.
- 2
The Professor’s use of Saber-Tooth Cobra introduced a slow poison mechanic that created tension and distraction, forcing opponents to consider long-term attrition damage.
- 3
Jimmy’s Intet deck played a more reactive role early, focusing on ramping mana and setting up for explosive dragon plays rather than immediate aggression.
- 4
Josh’s Nekusar deck maintained a balance between enabling card draw for synergy and threatening mass discard and damage to disrupt opponents’ hands and life totals.
- 5
Playing Blade of Selves early was a high-risk, high-reward decision that threatened to create multiple combat phases or token copies, forcing opponents to prioritize removal.
Notable Cards
Enchantress's Presence
Blade of Selves
Beseech the Queen
Shaman of Forgotten Ways
Beseech the Queen
Breeding Pool
Command Tower
Summary
The game began with Melissa's Karametra Enchantress deck quickly establishing a strong engine through early ramp and card draw, leveraging enchantments like Enchantress's Presence and Savannah Exploration to maintain a card advantage. Meanwhile, the Professor’s Kaseto deck focused on developing a snake tribal board, aiming to make unblockable and large creatures to pressure opponents. Jimmy, playing Intet, the Dreamer, attempted to deploy big dragons and capitalize on copying them for overwhelming damage, while Josh’s five-color Nekusar deck centered around forcing everyone to draw cards and suffer consequential damage from their own draws and hand size. Early game momentum clearly favored Melissa as she rapidly accelerated her mana and card advantage, setting up a powerful enchantment-based engine. The Professor's snake tribal board began to present a threat with creatures like Saber-Tooth Cobra applying slow poison counters. Intet quietly built up a dragon presence, while Nekusar prepared to unleash devastating card draw punishments. The interactions set a dynamic board state with multiple win conditions in play: enchantress card draw synergy, lethal unblockable snake attacks, explosive dragon swarms, and damage-from-drawing effects. The game featured tense moments as players navigated around each other's strategies, particularly wary of the Professor's aggressive snake tribe and Melissa's consistent ramp and card advantage.