WNL Mo Baldur's, No Problem | Upgraded Precons | Live EDH | MTG Gameplay thumbnail Blurred backdrop thumbnail
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WNL Mo Baldur's, No Problem | Upgraded Precons | Live EDH | MTG Gameplay

Cardboard Command


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Captain N'ghathrod

    Captain N'ghathrod

    Focuses on horror tribal and mill tactics, enhanced with cloning subthemes to steal and replicate powerful creatures, applying pressure through attrition and creature advantage.

  • Faldorn, Dread Wolf Herald

    Faldorn, Dread Wolf Herald

    Utilizes exile-based abilities and ramp to deploy larger threats, aiming to control the board and finish with high-impact creatures.

  • Firkraag, Cunning Instigator

    Firkraag, Cunning Instigator

    Centers on dragon tribal with goad mechanics to force opponents into damaging each other, supplemented by granting creatures double strike, menace, and haste to maximize combat damage.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    Built around dragons and doubling effects, focusing on ramping mana and deploying powerful dragons to dominate the battlefield.

Gameplay Insights

  • 1

    Goad mechanics were used effectively to encourage opponents to attack each other, shifting the focus away from the player using Firkraag.

  • 2

    Cloning and stealing creatures provided Captain N'ghathrod with versatile board presence, allowing exploitation of powerful enemy creatures.

  • 3

    Ramp spells like Cultivate and land fetching with Fabled Passage accelerated players into deploying impactful threats early.

  • 4

    Card advantage spells such as Faithless Looting allowed for better hand filtering and resource management.

  • 5

    Players carefully balanced deploying tribal synergies with interaction to maintain tempo and pressure across the table.

Notable Cards

  • Blade of Selves

    Blade of Selves

  • Faithless Looting

    Faithless Looting

  • Fabled Passage

    Fabled Passage

  • Savage Ventmaw

    Savage Ventmaw

  • Cultivate

    Cultivate

  • Wandering Archaic // Explore the Vastlands

    Wandering Archaic // Explore the Vastlands

Gameplay Summary

The Commander game featured four players piloting upgraded preconstructed decks from the Commander Legends: Battle for Baldur's Gate set, each with distinct themes and strategies.

Early turns saw players developing their mana bases and setting up board presence, with Miirym focusing on dragons and doubling effects, Faldorn utilizing exile mechanics and ramp for larger threats, Captain N'ghathrod employing a horror tribal mill and clone synergy, and Firkraag leveraging goad and dragon interactions to manipulate combat.

The game progressed with players deploying key creatures and spells to advance their board states, while also interacting through combat and strategic plays.

Notable moments included the use of card advantage spells and mana ramp to accelerate into powerful threats, as well as attempts to control the board with cloning and stealing creatures.

The interplay of goading to force opponents to attack each other created dynamic combat scenarios.

Ultimately, the game revolved around maximizing tribal synergies, manipulating opponents' combat decisions, and leveraging powerful dragons and horror creatures to overwhelm adversaries.

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