Deck Strategies
Edgar Markov
Aggressively generates vampire tokens through eminence and benefits from tribal synergies to overwhelm opponents with life-linking attackers.
Urza, Lord Protector
Artifact-based ramp and card draw to control the board state and cast powerful spells at a reduced cost.
Obuun, Mul Daya Ancestor
Landfall synergy combined with heavy card draw engines like Sylvan Library and Lotus Cobra to generate incremental value and powerful board presence.
Yorion, Sky Nomad
Flicker and value engine focused deck that generates treasures, draws cards, and taxes opponents with enchantments like Smothering Tithe.
Gameplay Insights
- 1
The use of Sylvan Library combined with paying life to keep cards demonstrated a high-risk, high-reward draw strategy.
- 2
Christian's Yorion deck leveraged multiple flicker effects to maximize value from enter-the-battlefield triggers, especially with Solemn Simulacrum and Michael, Synth Wellspring.
- 3
The board wipe with Hour of Revelation reset the board but left tokens intact, which benefited Edgar Markov's token-heavy strategy.
- 4
Agent of Treachery stealing Edgar Markov was a critical disruption, forcing Edgar's player to rebuild despite losing their commander temporarily.
- 5
Smothering Tithe was a major economic lever for Yorion's player, generating numerous treasures and pressuring opponents to pay extra mana or grant economic advantage.
- 6
The interaction between Arcane Signet, Heuristic Study, and other mana rocks allowed for consistent card draw and mana acceleration, keeping players well-resourced.
- 7
Combat phases were decisive, with Edgar Markov applying lethal pressure via boosted vampire tokens with lifelink, enabling both aggressive damage and life gain.
Notable Cards
Edgar Markov
Urza, Lord Protector
Obuun, Mul Daya Ancestor
Yorion, Sky Nomad
Sylvan Library
Lotus Cobra
Solemn Simulacrum
Smothering Tithe
Agent of Treachery
Hour of Revelation
Arcane Signet
Panharmonicon
Ghostly Flicker
Summary
The game began with all four players establishing their mana bases and early board presence. Edgar Markov generated constant vampire tokens through his eminence ability, aggressively applying pressure early on. Urza, Lord Protector's player focused on artifact ramp and card draw, setting up a slow but steady tempo advantage. Obuun, Mul Daya Ancestor's player leveraged landfall triggers and heavy card draw, exemplified by Sylvan Library and Lotus Cobra, to accelerate mana and board development. Yorion, Sky Nomad's player utilized flicker effects and value engines like Solemn Simulacrum and Michael, Synth Wellspring to create multiple treasure tokens and generate card advantage, supported by Smothering Tithe to tax opponents' mana usage. A pivotal moment occurred when Wally (Obuun) cast Hour of Revelation, wiping the board but leaving some token creatures alive, which Edgar's player used to rebuild quickly. Later, Yorion's player stole Edgar Markov with Agent of Treachery, disrupting Edgar's board state, but Edgar's controller continued to rebuild with vampire tokens and aggressive attacks. The game featured multiple interactions around Smothering Tithe and Arcane Signet enabling heavy mana acceleration and treasure generation, fueling powerful spells and board wipes. The game was characterized by constant card draw, treasure and token generation, and strategic use of flicker and removal effects, culminating in Edgar Markov's high-impact swings leveraging life link and token buffs to maintain pressure.