Deck Strategies
Xavier Sal, Infested Captain
The Xavier Sal deck aims to generate value through proliferation and population mechanics, likely using a variety of token generators and counter-based creatures.
Ilharg, the Raze-Boar
The Ilharg deck has a straightforward game plan of ramping into big creatures and using Ilharg's attack trigger to cheat them into play for devastating combat phases.
Myrel, Shield of Argive
The Myrel deck aims to swarm the board with soldier tokens and use Myrel's abilities to gain indestructibility and possibly leverage the 'tempt' keyword to its advantage.
Cosima, God of the Voyage // The Omenkeel
Cosima's deck strategy involves using high-power, low-utility creatures like Dan Dan to crew The Omenkeel. The goal is to leverage the vehicle's ability to exile cards and play lands from the exiled pile.
Gameplay Insights
- 1
The early game Sol Ring and Fire Diamond play by the Ilharg player quickly set up a significant mana advantage.
- 2
The choice of the Cosima player to use Dan Dan to crew The Omenkeel introduces an unorthodox, yet potentially disruptive strategy.
Notable Cards
Sol Ring
Fire Diamond
Three Visits
Mother of Runes
Summary
The game kicks off with a rapid mana acceleration from the Ilharg player, who manages to get a Sol Ring and a Fire Diamond into play early on. This sets up a quick summoning of their commander, Ilharg, the Raze-Boar. While others are still setting up their boards, the Myrel player manages to establish a minor field presence with a Mother of Runes. The Xavier Sal player ramps up with Three Visits, but the early game is dominated by the imposing threat of the Ilharg player's board. The Cosima player introduces an unusual strategy by playing a Dan Dan, a card notorious for its limited utility, to crew their vehicle, The Omenkeel. Despite the humorous approach, this strategy has the potential to disrupt opponents' plans.