Go-Shintai vs Satoru vs Grolnok vs Ishai/Tevesh | CEDH Gameplay thumbnail Blurred backdrop thumbnail
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Go-Shintai vs Satoru vs Grolnok vs Ishai/Tevesh | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Ishai, Ojutai Dragonspeaker Tevesh Szat, Doom of Fools

    Ishai, Ojutai Dragonspeaker / Tevesh Szat, Doom of Fools

    Midrange control deck focused on slowing the board state and finishing with a combo, using Necropotence for card advantage and disruption spells like Silence and Opposition Agent to control opponents.

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Shrine tribal deck that generates value and life gain by creating numerous Shrine tokens through the commander’s ability and shrine synergies to grind down opponents.

  • Grolnok, the Omnivore

    Grolnok, the Omnivore

    Midrange Hermit Druid deck that mills its library with the commander to exile key cards and recast them for value, aiming to win through a Thassa's Oracle combo or overwhelming board presence.

  • Satoru Umezawa

    Satoru Umezawa

    Midrange deck that cheats out massive threats like Blightsteel Colossus via the commander’s ability and employs classic combo finishes, supported by disruption and fast mana.

Gameplay Insights

  • 1

    Noah’s use of Grolnok’s ability to mill and exile key permanents like Sol Ring, Mana Vault, and Mox Amber allowed him to cast powerful mana artifacts from exile, enabling explosive tempo swings.

  • 2

    Rust’s timely casting of Opposition Agent repeatedly disrupted opponents’ tutors and searches, notably exiling Chad’s Underground Sea and locking down key plays.

  • 3

    Adam’s Necropotence provided massive card advantage that was carefully protected through counterspells and interaction, enabling him to maintain a strong hand size despite heavy pressure.

  • 4

    Chad’s shrine token generation, amplified by Go-Shintai’s triggers and copies made with Sakashima of a Thousand Faces, steadily built board presence and life gain, culminating in the elimination of Adam.

  • 5

    The interplay of disruption spells like Silence and Fierce Guardianship highlighted the importance of protecting key spells and combos in a high-powered multiplayer environment.

  • 6

    Use of exile synergies and recursion from Grolnok’s ability created complex board states where multiple cards were cast from exile, demonstrating the power of synergistic commander abilities in cEDH.

Notable Cards

  • Necropotence

    Necropotence

  • Opposition Agent

    Opposition Agent

  • Mana Crypt

    Mana Crypt

  • Grolnok, the Omnivore

    Grolnok, the Omnivore

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

  • Thassa's Oracle

    Thassa's Oracle

  • Swan Song

    Swan Song

  • Force of Will

    Force of Will

  • Praetor's Grasp

    Praetor's Grasp

  • Timetwister

    Timetwister

  • Oko, Thief of Crowns

    Oko, Thief of Crowns

  • Silence

    Silence

  • Lightning Greaves

    Lightning Greaves

Gameplay Summary

The game started with a fast-paced setup from all players, featuring strong opening hands and early mana acceleration.

Noah, piloting Grolnok, the Omnivore, quickly established a value engine by casting his commander and utilizing its mill ability to exile key cards, which he then recast from exile to build board presence.

Rust’s Satoru Umezawa deck aimed to cheat out large threats and disrupt opponents with cards like Opposition Agent.

Adam’s Ishai/Tevesh midrange deck used Necropotence to draw a large hand and Silence to lock down opponents, while Chad’s Go-Shintai shrine tribal deck steadily created Shrine tokens and leveraged the commander’s ability to grind out value and life gain.

A pivotal moment occurred when Chad successfully attacked Adam, eliminating him from the game and gaining life through shrine triggers.

Noah continued to exploit Grolnok’s ability to cast multiple permanents from exile, ramping up his board state with artifacts and creatures that enabled quick combo potential.

Rust’s Opposition Agent repeatedly disrupted opponents by exiling cards from their libraries.

Adam’s use of Praetor's Grasp and Timetwister shuffled the game state, but Chad’s aggressive shrine token production and Noah’s exile synergy kept the pressure high.

The game revolved around managing powerful value engines and disruption, with win conditions focusing on milling with Grolnok or assembling combos through artifact and creature synergies, while Go-Shintai aimed to out-grind opponents with shrine tokens and life gain.

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