Deck Strategies
Erebos, God of the Dead
Control and attrition through removal spells and life drain effects, leveraging black mana resources and creatures like Blighted Fen to maintain pressure and disrupt opponents.
Xenagos, God of Revels
Aggressive creature-based strategy that uses Xenagos's ability to pump creatures during combat, enabling large, fast damage output, often with multiple combat phases to close out games quickly.
Vilis, Broker of Blood
A black-based deck focused on sacrificing creatures and paying life to draw cards and drain opponents, capitalizing on incremental advantage and synergy with sacrifice outlets.
Keranos, God of Storms
A control and value-oriented build that uses card draw and direct damage from Keranos's triggers combined with ramp artifacts and spells to slowly wear down opponents.
Gameplay Insights
- 1
Trevor's use of Xenagos's triggers to repeatedly pump Scourge of the Throne, combined with additional combat phases, was a major turning point that eliminated Matt from the game.
- 2
Mike's Keranos deck capitalized on incremental damage from card draw triggers and Fevered Visions, disrupting opponents and maintaining steady pressure.
- 3
Using Sunder Shaman's attack trigger to remove key artifacts and enchantments significantly impacted Mike's board state, showcasing synergy between creatures and removal.
- 4
The final winning move involved a clever timing play with Lake of the Dead and sacrifice outlets to cast a lethal Rats, taking advantage of opponents being low on life and board presence.
- 5
Despite limited direct involvement in combat or board control, the player piloting Vilis won by seizing an opportune moment with efficient spells, highlighting the importance of positioning and timing in multiplayer Commander games.
Notable Cards
Fevered Visions
Colossal Majesty
Hydra Omnivore
Scourge of the Throne
Sunder Shaman
Moldgraf Monstrosity
Go for the Throat
Price of Progress
Lake of the Dead
Summary
The game featured a four-player battle with Theros gods as commanders, including Erebos, Xenagos (two players), Vilis, and Keranos. Early turns saw ramping and developing board presence with creatures like Llanowar Elves, Sakura-Tribe Elder, and Colossal Majesty. Mike, playing Keranos, used Soul Ring and card advantage spells like Fevered Visions to chip away at opponents' life totals while generating incremental value. Trevor, piloting Xenagos, aggressively pushed damage with creatures like Hydra Omnivore and Scourge of the Throne, leveraging Xenagos triggers to pump attackers and gain additional combat phases, resulting in significant damage and eventually eliminating Matt. The game’s tempo swung heavily during combat phases where multiple Xenagos triggers and attacks decimated players’ life totals.