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ROG-SI/TEV-THRAS/KRARK-SIDAR/REV - CriticalEDH GAMEPLAY ep.4

CriticalEDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Krark, the Thumbless Sidar Kondo of Jamuraa

    Krark, the Thumbless & Sidar Kondo of Jamuraa

    This deck aims to generate explosive mana with artifact ramp and utilize spells like Brain Freeze combined with Lion's Eye Diamond for a fast combo kill, leveraging card draw and interaction to enable rapid win conditions.

  • Lumra, Bellow of the Woods

    Lumra, Bellow of the Woods

    Focused on ramping through lands and mana dorks, this deck uses landfall and token generation synergies to develop a board presence, aiming to overwhelm opponents with creatures and value from land interactions.

  • Rev, Tithe Extractor

    Rev, Tithe Extractor

    A control-combo hybrid deck that uses enchantments and spells to disrupt opponents and generate value, while gradually assembling combos through tutors, wheels, and recursion to take advantage of incremental resource gain.

  • Tevesh Szat, Doom of Fools Thrasios, Triton Hero

    Tevesh Szat, Doom of Fools & Thrasios, Triton Hero

    A midrange-control deck that uses card advantage engines and interaction to control the board state, while digging for combos or lock pieces to close out the game efficiently.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    An aggressive red-based deck that leverages fast mana and burn spells to pressure opponents early, while using goblin synergies and artifact interactions to maintain tempo and push for a quick win.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    A value-oriented artifact deck that focuses on recursion and incremental advantage by reusing artifacts and generating synergies, aiming to out-resource opponents over time.

Gameplay Insights

  • 1

    The early use of Ristic Study and wheel effects allowed players to quickly cycle through their decks, enabling combo setups and resource accumulation.

  • 2

    Timing of tutors and combos was critical; one player executed a Brain Freeze + LED win after careful sequencing and counterplay considerations.

  • 3

    Players actively responded to triggers and spells to disrupt opponents’ plans, highlighting the importance of interaction in competitive Commander.

  • 4

    Mana acceleration through artifacts and lands was pivotal, as decks with fast ramp could outpace others and set up game-winning combos.

  • 5

    Despite some players maintaining a slower, midrange approach, the presence of fast combo decks forced cautious play and influenced targeting decisions.

  • 6

    The strategic use of discard, dredge, and graveyard recursion provided incremental advantage and enabled complex board states.

Notable Cards

  • Brain Freeze

    Brain Freeze

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Wheel of Fortune

    Wheel of Fortune

  • Arcane Signet

    Arcane Signet

  • Field of the Dead

    Field of the Dead

  • Demonic Tutor

    Demonic Tutor

  • Consecrated Sphinx

    Consecrated Sphinx

  • Gamble

    Gamble

  • Lotus Cobra

    Lotus Cobra

  • Esper Sentinel

    Esper Sentinel

  • Talisman of Creativity

    Talisman of Creativity

Gameplay Summary

The game began with players setting up their mana bases and early ramp, with key plays including turn one Ristic Study and Soul Ring accelerating card draw and mana generation.

Early wheel effects and tutors shaped the hands and graveyards of the players, enabling combo pieces and synergy cards to emerge.

As the game progressed, players leveraged card draw spells, mana rocks, and utility creatures to build their boards and dig for critical pieces, with notable interactions around dredging and graveyard recursion.

One player utilized a Brain Freeze and LED combo to secure a swift victory, showcasing the power of fast combo execution in competitive Commander.

The game was characterized by intricate sequencing of spells, responses, and resource management, with a few players focusing on assembling combos while others aimed to disrupt or race.

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