Deck Strategies
Prossh, Skyraider of Kher
Generate a large number of Kobold tokens based on the mana spent to cast Prossh and overwhelm opponents with token swarms.
Kangee, Sky Warden
Build a flying tribal deck that buffs flying creatures on attacks to dominate the skies and apply aerial pressure.
Shorikai, Genesis Engine
Utilize vehicles and artifact synergies to grind card advantage while maintaining board presence through efficient attacks.
Feather, the Redeemed
Cast instant and sorcery spells targeting creatures to exile and return them, generating repeated value and protecting key creatures.
Gameplay Insights
- 1
Players quickly adjusted to the swapped decks, showing adaptability and strategic depth in managing unfamiliar card pools.
- 2
The presence of Luminarc Ascension created pressure to either deal damage or remove the enchantment before it could produce angels, influencing attack timing.
- 3
Earthcraft was used effectively to accelerate mana production by untapping lands repeatedly, enabling faster deployment of threats.
- 4
Feather’s ability to exile and return spells allowed repeated reuse of key spells, creating long-term card advantage and board control.
- 5
The multiplayer format encouraged careful resource and threat management, with players balancing aggression and defense to maintain fairness.
Notable Cards
Prossh, Skyraider of Kher
Kangee, Sky Warden
Shorikai, Genesis Engine
Feather, the Redeemed
Earthcraft
Smothering Tithe
Summary
The game began with each player introducing their decks, all of which were considered fair by their owners. Voxy started with Prossh, Skyraider of Kher, a classic commander known for generating Kobolds based on its mana cost. Joey played a flying tribal deck led by Kangee, Sky Warden, focusing on buffing flying creatures. Kyle's deck featured Shorikai, Genesis Engine, a Boros vehicles deck aimed at grinding card advantage, while The Professor piloted a Feather, the Redeemed deck that revolves around casting spells on creatures and bouncing them back to hand for reuse. Early turns saw players developing their mana bases and laying down key enchantments such as Luminarc Ascension, which could generate angels, and Earthcraft, enabling mana acceleration by untapping lands. Feather cast spells like Smothering Tithe, which added strong resource advantages. As the game progressed, players started leveraging their commanders' strengths—Prossh generated token swarms, Kangee boosted flying attackers, and Shorikai provided card draw and vehicle synergy. The game featured strategic plays around managing enchantments and attacking to remove problematic permanents. A notable tension was around the Luminarc Ascension counters, which threatened to produce flying tokens, forcing opponents to respond quickly. The game was a balanced contest of board development, resource management, and timing of attacks, showcasing the fun and fairness of the decks in an interactive multiplayer environment.