Gev vs Bello vs Zinnia vs The Wise Mothman | MTG Commander Gameplay | Good Morning Ravnica #10 thumbnail Blurred backdrop thumbnail
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Gev vs Bello vs Zinnia vs The Wise Mothman | MTG Commander Gameplay | Good Morning Ravnica #10

Perfect Seven


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Gev, Scaled Scorch

    Gev, Scaled Scorch

    Boosts creatures with +1/+1 counters, pings opponents for incremental damage, and uses persist creatures to maintain board presence and chip away at opponents' life totals.

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

    Utilizes enchantments, artifacts, and damage multipliers to generate value and incremental damage, while leveraging creatures like Roaming Throne for haste and card draw.

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

    Clones valuable creatures and generates tokens to build board presence and disrupt opponents, aiming to overwhelm with value and synergy from offspringed creatures.

  • The Wise Mothman

    The Wise Mothman

    Focuses on milling opponents while accumulating rat counters to grow creatures large and swing for lethal damage in one decisive attack.

Gameplay Insights

  • 1

    Bello’s Roaming Throne gained haste and indestructible from its own ability, enabling immediate attacks that drew multiple cards and pressured opponents.

  • 2

    Gev's strategy to combine +1/+1 counters and ping damage created a consistent source of incremental damage, steadily lowering opponents' life totals.

  • 3

    Zinnia’s cloning disrupted opponents by copying strong creatures and generating tokens, complicating blockers and combat math.

  • 4

    The Wise Mothman’s milling plan was slowed by the aggressive early board presence, forcing a shift towards building a large creature for a potential one-shot kill.

  • 5

    Players were mindful to avoid early overextension, with some holding back on committing too many resources to avoid being targeted by board wipes or removal.

Notable Cards

  • Roaming Throne

    Roaming Throne

  • Warleader's Call

    Warleader's Call

  • Demonic Tutor

    Demonic Tutor

  • Millstone

    Millstone

Gameplay Summary

The game began with each player setting up their board and early ramp, with Gev focusing on boosting creatures and pinging opponents, Bello utilizing enchantments and artifacts to generate value and damage multipliers, Zinnia aiming to clone creatures to disrupt opponents and gain value, and The Wise Mothman working towards a rat counter and milling strategy to build large creatures.

Early plays included ramp spells and key creatures like Roaming Throne and Warleader's Call, which started to push damage through incremental boosts and triggers.

A key turning point was when Roaming Throne’s haste and indestructibility synergized with Bello’s ability, enabling aggressive attacks and card draw.

Additionally, Gev’s use of persist creatures combined with ping effects created steady pressure across the table.

Zinnia’s cloning and token generation also began to complicate the board state by copying impactful creatures and generating tokens to swarm opponents.

The Wise Mothman attempted to leverage rat counters and milling but faced resistance from the growing board presence of others.

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