Deck Strategies
Golos, Tireless Pilgrim
Ramp and land-based toolbox, using Golos's ability to find powerful lands and cast large finishers like Kozilek to dominate the late game.
God-Eternal Rhonas
Token generation and combat buffs focused on beasts, leveraging Asura's Predation to flood the board and gain life, then pushing damage through overwhelming forces.
Omnath, Locus of Rage
Landfall synergy producing elemental tokens and utilizing Goblin Bombardment to convert token deaths into damage, aiming for incremental board control and burn.
Bruse Tarl, Boorish Herder
Voltron style, enhancing individual creatures with double strike and lifelink to close out games with commander damage quickly.
Ikra Shidiqi, the Usurper
Life gain and control, preventing damage to self while using creatures and spells to maintain board presence and outlast opponents.
Gameplay Insights
- 1
Repeated casting and destruction of Golos delayed his ability to stabilize but kept the player searching for critical lands and creatures.
- 2
Omnath's elemental tokens combined with Goblin Bombardment created a steady source of damage even when creatures were sacrificed.
- 3
Bruse Tarl's double strike and lifelink enabled rapid life swings and commander damage bursts that pressured opponents significantly.
- 4
The use of Finale of Devastation as a recurring tutor and recursion tool with Greenwarden of Murasa allowed for explosive board states and multiple large creature drops.
- 5
Strategic sacrifices and damage redirection, such as sacrificing elementals to Goblin Bombardment or blocking optimally, were key to mitigating damage and maintaining board control.
- 6
Players carefully managed their life totals and blockers, often trading creatures or using life gain to stay in the game longer against aggressive strategies.
Notable Cards
Finale of Devastation
Kozilek, Butcher of Truth
Reclamation Sage
Elemental Bond
Goblin Bombardment
Sensei's Divining Top
Summary
The game began with players developing their mana bases and early board presence, with key ramp spells like Cultivate and mana rocks enabling explosive plays from several commanders. Golos, Tireless Pilgrim, was cast multiple times, searching for lands and powerful creatures, but was repeatedly removed by haste creatures such as Reclamation Sage. Omnath, Locus of Rage, generated elemental tokens through landfall triggers, which were leveraged aggressively in combat. God-Eternal Rhonas built a wide board of beast tokens via Asura's Predation, creating significant board presence and life gain. Bruse Tarl, Boorish Herder was utilized to grant double strike and lifelink, enabling lethal commander damage in conjunction with aggressive creatures. Ikra Shidiqi, the Usurper focused on life gain and controlling the board through damage prevention and incremental advantage. Throughout the midgame, multiple Finale of Devastation casts secured powerful creatures like Kozilek, Butcher of Truth and Greenwarden of Murasa, amplifying board impact and recursion capabilities.