Deck Strategies
The Ur-Dragon
This deck aims to ramp quickly, bring out powerful dragons, and use The Ur-Dragon's cost reduction and attack trigger for card advantage and board presence.
Rilsa Rael, Kingpin
Rilsa’s deck centers around venturing into the dungeon, gaining incremental advantage while controlling the board with removals and disruption.
Brenard, Ginger Sculptor
Brenard's deck focuses on creating food, treasure, and clue tokens, and leveraging them for value and synergy. It aims to win by overwhelming the board with artifact creatures.
Athreos, Shroud-Veiled
Athreos' strategy involves controlling the board with removal and coin counters, using Athreos' ability to bring back creatures for repeatable advantage.
Gameplay Insights
- 1
Max's decision to bring out The Ur-Dragon multiple times using Hellkite Courser proved beneficial, allowing him to draw cards and put Embercleave into play.
- 2
Mik's use of False Prophet and Dam for board control was effective in keeping his opponents' boards in check.
- 3
Matu's frequent ventures into the Undercity provided him with incremental advantage, although he was under constant pressure from the other players.
- 4
The game ended with Bernard's explosive turn, using Cord of Calling to bring out Sydri, Galvanic Genius, and turning his non-creature artifacts into flying 4/4 creatures, overwhelming the board and securing the win.
Notable Cards
Hellkite Courser
Guardian Project
False Prophet
Sydri, Galvanic Genius
Summary
The game saw a variety of strategies and interactions, with each player trying to leverage their commander's abilities to gain an advantage. Max, commanding The Ur-Dragon, focused on dragon synergy and ramp, which paid off as he managed to bring out The Ur-Dragon multiple times. He also made good use of his Hellkite Courser and Guardian Project for card advantage. Mik, using Athreos, did well to control the board with coin counters and removal spells such as False Prophet and Dam. Matu, piloting Rilsa Rael, was able to venture into the Undercity multiple times, gaining incremental advantage. However, Matu's deck seemed to be under constant pressure from the other players. The game ended with an explosive turn from Bernard, who used Cord of Calling to bring out Sydri, Galvanic Genius, turning all of his non-creature artifacts into 4/4 creatures with flying, overwhelming the board and securing the win.