Krenko vs Braids vs Zedruu vs Sen Triplets EDH / CMDR game play for Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Krenko vs Braids vs Zedruu vs Sen Triplets EDH / CMDR game play for Magic: The Gathering

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Krenko, Mob Boss

    Krenko, Mob Boss

    Swarm the board with a large number of goblin tokens and use pump effects and haste to overwhelm opponents in combat.

  • Sen Triplets

    Sen Triplets

    Utilize artifact synergies and control elements like Master Transmuter and Thought Lash to disrupt opponents’ hands and board states.

  • Zedruu the Greathearted

    Zedruu the Greathearted

    Generate card advantage through repeated spells and gift opponents problematic permanents to manipulate the board and resources.

  • Braids, Conjurer Adept

    Braids, Conjurer Adept

    Control the game tempo with counterspells and value creatures, leveraging card draw and board manipulation to maintain advantage.

Gameplay Insights

  • 1

    Krenko’s use of Modcaster to tutor for key goblin synergy pieces like Goblin Matron and Goblin Chieftain was critical in establishing and enhancing the goblin token army.

  • 2

    Sen Triplets’ Master Transmuter combos with artifact creatures and recurring tokens to maintain board presence and disrupt opponents.

  • 3

    Zedruu’s strategic use of card draw spells combined with opponents’ forced draws and gifting permanents created a resource advantage that pressured other players.

  • 4

    Braids’ counterspell interactions, especially with Disallow and Counterspell, allowed the deck to protect key spells and control the flow of the game.

  • 5

    Thought Lash and its interaction with Zedruu’s donation ability created tension and forced players to carefully consider timing and resource management.

  • 6

    The board state shifted significantly when Annihilator triggers forced sacrifices, leading to major swings in life totals and board control.

Notable Cards

  • Hordeling Outburst

    Hordeling Outburst

  • Metallic Mimic

    Metallic Mimic

  • Goblin Chieftain

    Goblin Chieftain

  • Master Transmuter

    Master Transmuter

  • Thought Lash

    Thought Lash

  • Quicksilver Amulet

    Quicksilver Amulet

  • Gift of Immortality

    Gift of Immortality

  • Sensei's Divining Top

    Sensei's Divining Top

  • Cryptic Command

    Cryptic Command

  • Lightning Greaves

    Lightning Greaves

Gameplay Summary

The game began with cautious land drops and early development from all four players, with Krenko quickly establishing a goblin token presence through spells like Hordeling Outburst and Metallic Mimic.

The Sen Triplets player focused on artifact synergies, utilizing cards such as Master Transmuter and Inventors' Fair to control the board and disrupt opponents.

Zedruu leveraged card draw engines like Ristic Study and Quicksilver Amulet to maintain resource advantage, while Braids aimed to control the pace with countermagic and value plays.

Early skirmishes involved token combat and strategic blocking, with the Krenko player aggressively pushing damage through goblin hordes boosted by Goblin Chieftain, while Sen Triplets and Braids engaged in artifact and tempo interactions.

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