Deck Strategies
Krenko, Mob Boss
Swarm the board with a large number of goblin tokens and use pump effects and haste to overwhelm opponents in combat.
Sen Triplets
Utilize artifact synergies and control elements like Master Transmuter and Thought Lash to disrupt opponents’ hands and board states.
Zedruu the Greathearted
Generate card advantage through repeated spells and gift opponents problematic permanents to manipulate the board and resources.
Braids, Conjurer Adept
Control the game tempo with counterspells and value creatures, leveraging card draw and board manipulation to maintain advantage.
Gameplay Insights
- 1
Krenko’s use of Modcaster to tutor for key goblin synergy pieces like Goblin Matron and Goblin Chieftain was critical in establishing and enhancing the goblin token army.
- 2
Sen Triplets’ Master Transmuter combos with artifact creatures and recurring tokens to maintain board presence and disrupt opponents.
- 3
Zedruu’s strategic use of card draw spells combined with opponents’ forced draws and gifting permanents created a resource advantage that pressured other players.
- 4
Braids’ counterspell interactions, especially with Disallow and Counterspell, allowed the deck to protect key spells and control the flow of the game.
- 5
Thought Lash and its interaction with Zedruu’s donation ability created tension and forced players to carefully consider timing and resource management.
- 6
The board state shifted significantly when Annihilator triggers forced sacrifices, leading to major swings in life totals and board control.
Notable Cards
Hordeling Outburst
Metallic Mimic
Goblin Chieftain
Master Transmuter
Thought Lash
Quicksilver Amulet
Gift of Immortality
Sensei's Divining Top
Cryptic Command
Lightning Greaves
Summary
The game began with cautious land drops and early development from all four players, with Krenko quickly establishing a goblin token presence through spells like Hordeling Outburst and Metallic Mimic. The Sen Triplets player focused on artifact synergies, utilizing cards such as Master Transmuter and Inventors' Fair to control the board and disrupt opponents. Zedruu leveraged card draw engines like Ristic Study and Quicksilver Amulet to maintain resource advantage, while Braids aimed to control the pace with countermagic and value plays. Early skirmishes involved token combat and strategic blocking, with the Krenko player aggressively pushing damage through goblin hordes boosted by Goblin Chieftain, while Sen Triplets and Braids engaged in artifact and tempo interactions.