Deck & Commander Strategies
Seshiro the Anointed
Build a snake tribal board with mana ramp and card draw from casting creatures, aiming to finish the game with a large combat boost effect like Craterhoof Behemoth.
Quintorius, Field Historian
Utilize graveyard recursion and historic spells to create numerous spirit tokens, overwhelming opponents with a wide board presence.
Valgavoth, Harrower of Souls
Drain opponents' life to grow Valgavoth with counters and draw cards, combining life loss triggers with other damage sources for incremental advantage.
Mendicant Core, Guidelight
Leverage artifact spells and the ability to copy them for cheap to quickly ramp mana and generate value, enabling explosive plays.
Gameplay Insights
- 1
Using Lotus Bloom suspended early allowed for a powerful mana burst once it came into play, accelerating key plays.
- 2
The interaction between Blood Artist and Valgavoth created a potent life loss and counter growth engine, applying pressure consistently.
- 3
Playing Zendikar Resurgent after generating seven mana enabled a significant mana doubling, facilitating a large commander activation and other plays.
- 4
Screaming Nemesis punished opponents for gaining life and prevented them from gaining life for the rest of the game, disrupting common life gain strategies.
- 5
Sacrificing creatures to Anafenza, Unyielding Lineage generated additional tokens, helping to maintain board presence despite creature deaths.
- 6
Decisions around blocking and combat damage were crucial, especially with players trying to keep key creatures like Blood Artist alive to maintain their life loss synergies.
Notable Cards
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Seshiro the Anointed
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Quintorius, Field Historian
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Valgavoth, Harrower of Souls
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Mendicant Core, Guidelight
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Blood Artist
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Zendikar Resurgent
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Screaming Nemesis
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Anafenza, Unyielding Lineage
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Lotus Bloom
Gameplay Summary
The game began with a typical ramp and setup phase, each player establishing their board presence with mana dorks, lands, and early creatures.
Seshiro the Anointed's player focused on developing a snake tribal theme, using mana acceleration and card draw from casting creatures to build toward a big Craterhoof-style finish.
Meanwhile, Quintorius, Field Historian's player aimed to fill the graveyard and repeatedly reanimate cards to flood the board with spirit tokens, leveraging graveyard recursion for incremental advantage.
Valgavoth, Harrower of Souls was played as a potent life drain and card draw engine, growing larger with each opponent's life loss and synergizing with other players’ damage-dealing effects.
Mendicant Core, Guidelight's deck centered on artifact interaction and copying spells to quickly ramp and generate value. Key turning points included the casting of powerful anthem effects like Zendikar Resurgent that doubled mana production, allowing explosive plays such as powering up Seshiro’s commander to a massive 6/6 with protection from everything.
The board state intensified as players deployed threats like Screaming Nemesis, which punished opponents for gaining life, and Anafenza, Unyielding Lineage, producing tokens upon creature deaths.
The interplay between Blood Artist and Valgavoth created a strong life-loss and counter growth engine, maintaining pressure on all opponents.
The game saw shifting combat phases with strategic blocking and damage assignment, setting the stage for a potential alpha strike from Seshiro’s snake army or a token swarm from Quintorius.
The evolving board state showcased a blend of aggressive creature combat, incremental card advantage, and life manipulation, all vying for control and victory.