MTG Muddstah profile icon

Atris vs Chainer vs Borborygmos vs Teneb EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Borborygmos Enraged

    Borborygmos Enraged

    Ramp aggressively with land-fetching and landfall synergies to deal damage via Borborygmos’ ability, supported by spells that increase damage output and card draw.

  • Atris, Oracle of Half-Truths

    Atris, Oracle of Half-Truths

    Control the game by manipulating opponents’ draws through pile selection and leveraging disruption spells while generating card advantage with a value-oriented toolbox.

  • Chainer, Nightmare Adept

    Chainer, Nightmare Adept

    Utilize discard and reanimation to maintain board presence and card advantage, using Chainer’s ability to cast creatures from the graveyard to apply constant pressure.

  • Teneb, the Harvester

    Teneb, the Harvester

    Focus on graveyard recursion and value by reanimating large creatures and stealing opponents’ spells, supplementing with ramp and card draw to overwhelm the table.

Gameplay Insights

  • 1

    Using Atris to force opponents to choose card piles disrupted their game plans and controlled information flow.

  • 2

    Joel’s timing of Toxic Deluge wiped the board at a crucial moment, resetting the battlefield and stalling aggressive plays.

  • 3

    JC effectively used mass reanimation combined with card draw spells to refill his hand and maintain board presence after wipes.

  • 4

    Kevin’s sequence of ramp, Borborygmos casting, and Gratuitous Violence maximized damage output and pressured multiple players simultaneously.

  • 5

    Chainer’s ability to recast creatures from the graveyard allowed Joel to maintain pressure even after losing creatures to removal.

  • 6

    Dom’s use of Phyrexian Metamorph copying Diluvian Primordial created additional value and enabled powerful graveyard interaction.

  • 7

    Players carefully managed their graveyards as resources, with multiple reanimation and discard synergies central to their strategies.

Notable Cards

  • Borborygmos Enraged

    Borborygmos Enraged

  • Atris, Oracle of Half-Truths

    Atris, Oracle of Half-Truths

  • Chainer, Nightmare Adept

    Chainer, Nightmare Adept

  • Teneb, the Harvester

    Teneb, the Harvester

  • Toxic Deluge

    Toxic Deluge

  • Diluvian Primordial

    Diluvian Primordial

  • Phyrexian Metamorph

    Phyrexian Metamorph

  • Gratuitous Violence

    Gratuitous Violence

  • Cathartic Reunion

    Cathartic Reunion

  • Blatant Thievery

    Blatant Thievery

  • Death Cultist

    Death Cultist

Summary

The game started with each player developing their mana base and establishing early board presence. Kevin, on Borborygmos Enraged, leveraged ramp cards like Expedition Map and Coretide Elder to accelerate lands and cast his commander quickly. Joel, piloting Chainer, Nightmare Adept, executed early discard and reanimation plays, utilizing cards like Cathartic Reunion and Death Cultist to maintain card advantage and pressure. Dom on Atris, Oracle of Half-Truths, used the unique pile selection ability of Atris to disrupt opponents' draws and maintain control. JC, on Teneb, the Harvester, focused on graveyard recursion and value plays, reanimating large creatures such as Diluvian Primordial and using spells like Blatant Thievery to steal opponents' resources. Midgame saw significant interactions, including Joel casting Toxic Deluge to clear the board and JC executing a mass reanimation and card draw sequence with Knights Whisper and Richcar's Expertise, greatly increasing his hand size and board presence. Dom utilized Atris to force opponents into difficult choices, repeatedly disrupting their strategies. Kevin capitalized on Borborygmos' landfall triggers and damage output, augmented by Gratuitous Violence, to apply pressure. Despite multiple board wipes, the players continually rebuilt their boards with powerful creatures and combos. Key moments included Dom copying Diluvian Primordial with Phyrexian Metamorph and Joel’s repeated use of Chainer’s ability to reanimate threats from the graveyard. The game revolved around resource management, graveyard recursion, and controlling the flow of cards in hand and on board. Removal spells and board wipes reset the battlefield multiple times, but the synergy between commanders and their decks’ strategies kept the game dynamic. The shifting control over the graveyard and hand size, along with Atris’ pile manipulation, created a complex battlefield where timing and sequencing of spells were crucial. The game’s progression highlighted the importance of balancing aggression with card advantage and disruption to maintain winning momentum.

Description

►Like what you see? Why not subscribe: bit.ly/1MhSmfN ►New videos every Monday / Thursday at 11AM EST (Eastern Standard Time) ►Click here for affiliate link for TCGPlayer: bit.ly/2CQSJwt ►Here’s my referral link for OMA: originalmagicart.store/mtgmuddstah

Atris: tappedout.net/mtg-decks/whats-yours-is-actually-mine-copy Borborygmos: Chainer: tappedout.net/mtg-decks/29-08-19-welcome-to-my-nightmare Teneb: tappedout.net/mtg-decks/teneb-abzan-binder/?cb=1580442766

►Use the promotional code: MTGMUDDSTAH at FLIPSIDE GAMING(www.flipsidegaming.com/), ORIGINAL MAGIC ART (www.originalmagicart.store/?rfsn=1639231.1e91a0), and MULTIZONE (mtg.multizone.ca) to get 10% off orders of $10 or more! (some exclusions may apply)

►This game was filmed at Multizone in Gatineau, QC

Tweet me at: @MTGMuddstah

Music from filmmusic.io: “Egomont Overture” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)