Deck Strategies
Borborygmos Enraged
Ramp aggressively with land-fetching and landfall synergies to deal damage via Borborygmos’ ability, supported by spells that increase damage output and card draw.
Atris, Oracle of Half-Truths
Control the game by manipulating opponents’ draws through pile selection and leveraging disruption spells while generating card advantage with a value-oriented toolbox.
Chainer, Nightmare Adept
Utilize discard and reanimation to maintain board presence and card advantage, using Chainer’s ability to cast creatures from the graveyard to apply constant pressure.
Teneb, the Harvester
Focus on graveyard recursion and value by reanimating large creatures and stealing opponents’ spells, supplementing with ramp and card draw to overwhelm the table.
Gameplay Insights
- 1
Using Atris to force opponents to choose card piles disrupted their game plans and controlled information flow.
- 2
Joel’s timing of Toxic Deluge wiped the board at a crucial moment, resetting the battlefield and stalling aggressive plays.
- 3
JC effectively used mass reanimation combined with card draw spells to refill his hand and maintain board presence after wipes.
- 4
Kevin’s sequence of ramp, Borborygmos casting, and Gratuitous Violence maximized damage output and pressured multiple players simultaneously.
- 5
Chainer’s ability to recast creatures from the graveyard allowed Joel to maintain pressure even after losing creatures to removal.
- 6
Dom’s use of Phyrexian Metamorph copying Diluvian Primordial created additional value and enabled powerful graveyard interaction.
- 7
Players carefully managed their graveyards as resources, with multiple reanimation and discard synergies central to their strategies.
Notable Cards
Borborygmos Enraged
Atris, Oracle of Half-Truths
Chainer, Nightmare Adept
Teneb, the Harvester
Toxic Deluge
Diluvian Primordial
Phyrexian Metamorph
Gratuitous Violence
Cathartic Reunion
Blatant Thievery
Death Cultist
Summary
The game started with each player developing their mana base and establishing early board presence. Kevin, on Borborygmos Enraged, leveraged ramp cards like Expedition Map and Coretide Elder to accelerate lands and cast his commander quickly. Joel, piloting Chainer, Nightmare Adept, executed early discard and reanimation plays, utilizing cards like Cathartic Reunion and Death Cultist to maintain card advantage and pressure. Dom on Atris, Oracle of Half-Truths, used the unique pile selection ability of Atris to disrupt opponents' draws and maintain control. JC, on Teneb, the Harvester, focused on graveyard recursion and value plays, reanimating large creatures such as Diluvian Primordial and using spells like Blatant Thievery to steal opponents' resources. Midgame saw significant interactions, including Joel casting Toxic Deluge to clear the board and JC executing a mass reanimation and card draw sequence with Knights Whisper and Richcar's Expertise, greatly increasing his hand size and board presence. Dom utilized Atris to force opponents into difficult choices, repeatedly disrupting their strategies. Kevin capitalized on Borborygmos' landfall triggers and damage output, augmented by Gratuitous Violence, to apply pressure. Despite multiple board wipes, the players continually rebuilt their boards with powerful creatures and combos. Key moments included Dom copying Diluvian Primordial with Phyrexian Metamorph and Joel’s repeated use of Chainer’s ability to reanimate threats from the graveyard. The game revolved around resource management, graveyard recursion, and controlling the flow of cards in hand and on board. Removal spells and board wipes reset the battlefield multiple times, but the synergy between commanders and their decks’ strategies kept the game dynamic. The shifting control over the graveyard and hand size, along with Atris’ pile manipulation, created a complex battlefield where timing and sequencing of spells were crucial. The game’s progression highlighted the importance of balancing aggression with card advantage and disruption to maintain winning momentum.