Feeling Blue? Try giving Crim a Taste of his Own Medicine feat Serge | Commander at Home Episode 66 thumbnail Blurred backdrop thumbnail
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Feeling Blue? Try giving Crim a Taste of his Own Medicine feat Serge | Commander at Home Episode 66

Commander At Home


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Deck & Commander Strategies

  • Öza, Lord High Artificer

    Focus on generating and replaying artifacts to produce value and overwhelm opponents with artifact-based combos and synergies.

  • Cosima, God of the Voyage // The Omenkeel

    Cosima, God of the Voyage // The Omenkeel

    Utilizes mono-blue control elements combined with vehicles and creatures to steal opponents' resources and maintain board control.

  • The Watcher in the Water

    The Watcher in the Water

    Leverages blue's control and tempo tools alongside synergistic creatures and spells to control the board and generate card advantage.

  • Black Panther, Wakandan King

    Black Panther, Wakandan King

    Employs a land destruction and ramp-based strategy that powers up lands with creature buffs to attack, aiming to win by swinging with massive lands.

Gameplay Insights

  • 1

    The green deck’s unique win condition of pumping lands and attacking with them forced the blue players to adapt their usual artifact and creature-based strategies.

  • 2

    Mono-blue decks focused heavily on artifact production and card advantage but had to contend with the green deck’s land destruction disrupting their mana base.

  • 3

    Replaying Öza repeatedly allowed for significant artifact generation, creating a sustained board presence and resource advantage.

  • 4

    Stealing and controlling opponents’ vehicles and creatures with Cosima provided key tempo plays against the aggressive land attacks.

Notable Cards

  • Cosima, God of the Voyage // The Omenkeel

    Cosima, God of the Voyage // The Omenkeel

  • Black Panther, Wakandan King

    Black Panther, Wakandan King

  • The Watcher in the Water

    The Watcher in the Water

Gameplay Summary

The game featured a four-player Commander match with a unique theme: three players piloting mono-blue decks, while one player took on a green-based deck with a land-centric strategy.

The blue decks, led by commanders such as Öza, Lord High Artificer and Cosima, God of the Voyage // The Omenkeel, focused on artifact synergy, large card advantage, and vehicle/creature interaction.

The green deck, piloted by Black Panther, Wakandan King, employed a land destruction and pump strategy, using creatures to boost lands and then attacking with those lands, creating a distinct and flavorful win condition.

Throughout the game, the blue players generated numerous artifacts and creatures, creating a board state filled with robots and vehicles, while the green player disrupted mana bases and ramped to swing with empowered lands.

A key turning point was the green player managing to leverage land destruction and pump effects effectively, shifting the board dynamics and forcing the blue players to respond.

Meanwhile, the blue players aimed to assemble combos and artifact synergies to outpace opponents in card advantage and board presence.

The game revolved around these contrasting strategies, with the green player's aggressive land-based attacks posing a constant threat to the artifact-heavy blue decks.

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