Universes Beyond Brawl! Terra vs Ultron vs Reed Richards Smartest Man vs Kratos &Atreus| EDH | EP 62 thumbnail Blurred backdrop thumbnail

Universes Beyond Brawl! Terra vs Ultron vs Reed Richards Smartest Man vs Kratos &Atreus| EDH | EP 62

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Finding a Fourth 56 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Reed Richards, Smartest Man

    Reed Richards, Smartest Man

    Draw massive amounts of cards by leveraging his no maximum hand size and drawing four cards each draw step after the first, aiming to combo or outvalue opponents through sheer card advantage.

  • Ultron, Unlimited

    Ultron, Unlimited

    Generate and overwhelm the board with robot tokens using connive triggers and villainous hideout, splitting the board and attacking aggressively.

  • Kratos, Stoic Father Atreus, Impulsive Son

    Kratos, Stoic Father // Atreus, Impulsive Son

    Build experience counters by attacking with gods and triggering god death, using those counters to pump creatures and control the board with Voltron-style equipment.

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept // Esper Terra

    Ramp mana and build enchantment synergies to control the board and generate value, using powerful enchantments and sagas to support midrange plays.

Gameplay Insights

  • 1

    Confounding Conundrum effectively slowed down opponents' fetch land strategies, creating tempo disruption early in the game.

  • 2

    Reed Richards's massive card draw ability quickly turned him into a major threat by outvaluing other players and enabling potential combos.

  • 3

    Kratos's experience counters mechanic rewarded aggressive god attacks or god deaths, incentivizing a Voltron build but was humorously undercut by not casting Atreus.

  • 4

    Ultron's token generation through connive and villainous hideout created multiple attacking threats, forcing opponents to respond to a wide board presence.

  • 5

    Players had to carefully time their land plays and fetches to avoid bouncing lands due to Confounding Conundrum, adding a layer of strategic resource management.

Notable Cards

  • Confounding Conundrum

    Confounding Conundrum

  • Villainous Hideout

    Villainous Hideout

  • Reed Richards, Smartest Man

    Reed Richards, Smartest Man

  • Basalt Monolith

    Basalt Monolith

  • Sensei's Divining Top

    Sensei's Divining Top

Gameplay Summary

The game began with players setting up their boards and developing their mana bases, with a notable early interaction involving Confounding Conundrum slowing down fetch land usage.

Terra's player ramped and started to develop enchantment synergies while Reed Richards focused on drawing a large portion of his deck to leverage his no maximum hand size ability.

Kratos and Atreus's player developed a board state centered around gods and experience counters but humorously noted that Atreus was not cast, reflecting a thematic father-son dynamic. Ultron's player aimed to overwhelm the board with tokens via his connive ability and villainous hideout, slowly building threat presence.

A key turning point occurred when Reed Richards cast himself, beginning to draw four cards at each draw step, accelerating towards a potential deck-out win.

There were moments of tension around land drops due to Confounding Conundrum's effect, with players carefully managing their fetch lands and mana to avoid setbacks.

The game showcased a mix of subtle political plays, ramp strategies, and token generation, with Reed Richards emerging as a critical threat through card advantage and potential combo interactions.

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