(EDH) Kykar Vs Yidris Vs Shadrix Vs Go-Shintai - Commander Gameplay Ep.86 (Scoop Fitz & JRo!) thumbnail Blurred backdrop thumbnail
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(EDH) Kykar Vs Yidris Vs Shadrix Vs Go-Shintai - Commander Gameplay Ep.86 (Scoop Fitz & JRo!)

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kykar, Wind's Fury

    Kykar, Wind's Fury

    Kykar's deck centers around casting and crewing vehicles while generating tokens from noncreature spells, using equipment and anthems to maximize combat damage and overwhelm opponents.

  • Yidris, Maelstrom Wielder

    Yidris, Maelstrom Wielder

    Yidris cascades into high-cost spells to cast Hypergenesis, flooding the board with powerful creatures and enchantments, then capitalizes on Omniscience and Bolas's Citadel for card advantage and combo finishers.

  • Shadrix Silverquill

    Shadrix Silverquill

    Shadrix employs a combination of hatebears and keyword-rich creatures, bolstered by equipment and Odric synergistic effects, to disrupt opponents while building a Voltron threat to close out the game.

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Go-Shintai's deck focuses on Shrine tribal synergies and reserved list cards, accumulating quest counters to activate powerful shrine effects and generate incremental value through life gain and token production.

Gameplay Insights

  • 1

    Yidris’s cascade into Hypergenesis was a massive turning point, allowing a series of powerful permanents to enter the battlefield, overwhelming other players.

  • 2

    Fitz’s timely use of Heliod's Intervention to destroy Omniscience and Fiery Emancipation helped stabilize the board temporarily against Yidris’s combo.

  • 3

    Go-Shintai’s use of Song of the Dryad on Kykar and steady shrine token generation showcased strategic utility of enchantments to control threats.

  • 4

    Shadrix leveraged equipment and combat tricks with Puresteel Paladin to maintain pressure and generate card advantage through combat damage triggers.

  • 5

    Fitz’s final turn, crewing all vehicles and casting Akroma’s Will, enabled a massive damage output, clinching the win with a powerful combat phase.

Notable Cards

  • Hypergenesis

    Hypergenesis

  • Omniscience

    Omniscience

  • Bolas's Citadel

    Bolas's Citadel

  • Puresteel Paladin

    Puresteel Paladin

  • Fiery Emancipation

    Fiery Emancipation

  • Heliod's Intervention

    Heliod's Intervention

  • Skysovereign, Consul Flagship

    Skysovereign, Consul Flagship

  • Shadowspear

    Shadowspear

  • Jor Kadeen, the Prevailer

    Jor Kadeen, the Prevailer

  • Akroma's Will

    Akroma's Will

Gameplay Summary

The game started with players developing their mana bases and early board presence, including Kykar casting vehicles and assembling equipment on Puresteel Paladin to generate card advantage.

A pivotal moment came when Yidris cascaded into Hypergenesis, enabling a massive board state buildup with high-impact permanents like Omniscience and Bolas's Citadel, drastically shifting the pace of the game.

This combo allowed Yidris to establish a powerful and resource-rich position, forcing opponents to respond quickly.

Meanwhile, Go-Shintai steadily accrued shrine counters and life gain, leveraging synergistic Shrine cards and defensive tools to stabilize.

Shadrix focused on a hatebear and Voltron strategy, assembling equipment and attacking in bursts to control the board and pressure opponents.

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