Brian David Gilbert takes his tokens to Karen Han's theme park! ft. Patrick | GtG #11 thumbnail Blurred backdrop thumbnail
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Brian David Gilbert takes his tokens to Karen Han's theme park! ft. Patrick | GtG #11

Garage The Gathering


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Brudiclad, Telchor Engineer

    Brudiclad, Telchor Engineer

    Create a large number of tokens and then transform those tokens into different, often more powerful tokens to overwhelm opponents.

  • Mr. House, President and CEO

    Mr. House, President and CEO

    Utilize a theme park 'attractions' subgame with a secondary deck to generate unique artifacts and effects, leveraging synergy between attractions and artifacts for control and value.

  • Rick, Steadfast Leader

    Build a human tribal deck that boosts the power of human creatures and gains lifelink to maintain board presence and sustain through combat.

  • Hermes, Overseer of Elpis

    Hermes, Overseer of Elpis

    Generate numerous 1/1 bird tokens and use their synergy to gain incremental advantage and eventually win through overwhelming value.

Gameplay Insights

  • 1

    Brian’s use of Dragon Fodder combined with Skullclamp to immediately draw cards accelerated his token production and card advantage significantly.

  • 2

    Generous Plunderer’s ability to create treasure tokens while dealing damage based on opponents’ artifact counts introduced a strategic tension, especially against Karen’s artifact-heavy attractions deck.

  • 3

    Players maintained a balance of developing their board states while cautiously managing resources and anticipating opponents’ token synergies and artifact interactions.

  • 4

    The choice of all basics in the early turns slowed down aggressive mana fixing and kept the early game fair and straightforward, letting players set up their strategies without explosive early plays.

Notable Cards

  • Dragon Fodder

    Dragon Fodder

  • Skullclamp

    Skullclamp

  • Generous Plunderer

    Generous Plunderer

  • Spear of Heliod

    Spear of Heliod

  • Lightning Greaves

    Lightning Greaves

  • Sapphire Medallion

    Sapphire Medallion

  • Command Tower

    Command Tower

Gameplay Summary

The game began with players deploying their respective strategies, each shaping the board state uniquely.

Brian David Gilbert's Brudiclad deck focused on generating numerous tokens and then transforming those tokens into more powerful or different tokens, gradually building a threatening board presence.

Karen Han's deck revolved around her 'attractions' theme, which involved creating a secondary deck of cards to simulate a theme park experience, adding unique layers of interaction and synergy.

Patrick Coyne played a mono-Ikra human deck, emphasizing human tribal synergies and lifelink to stabilize and push damage.

Dom piloted Hermes, a deck aiming to produce many 1/1 bird tokens and leverage their synergies for value and eventual victory. Early turns were marked by a peaceful development of resources and minor skirmishes, with Brian establishing his token engine while Karen prepared her attractions and artifacts.

A notable moment occurred when Brian cast Dragon Fodder to create goblin tokens and immediately equipped one with Skullclamp, drawing two cards and accelerating his board development.

The interaction between Brian’s Generous Plunderer and Karen’s artifact ramp created tension, as the Plunderer’s damage scales with opponents' artifacts, forcing careful decisions.

The game was still in its early stages when the transcript ended, but the token-centric decks were clearly setting up for a mid-game push, while the other decks prepared their unique win conditions through tribal synergies and value engines.

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