Deck Strategies
Akiri, Line-Slinger & Sakashima of a Thousand Faces
This deck aims to assemble a recruiter combo using Recruiter of the Guard and Imperial Recruiter to fetch combo creatures and win quickly through infinite or near-infinite combat damage.
Thrasios, Triton Hero & Tormod, the Desecrator
A graveyard combo deck leveraging Phyrexian Altar and other sac outlets with recursive creatures like Grave-Crawler, focusing on comboing off for infinite mana and value.
Rograkh, Son of Rohgahh & Silas Renn, Seeker Adept
A Rogue Thief Ad Nauseam deck that uses discard, wheels, and ritual effects to fuel storm combos, aiming to win via storm count and spell recursion.
Tymna the Weaver & Kodama of the East Tree
A reanimator deck that uses ramp and big creatures like Protean Hulk combined with recursion and toolbox elements to assemble a lethal board state.
Gameplay Insights
- 1
Tracking storm count precisely was crucial for understanding lethal potential and sequencing plays like Cabal Ritual and Burning Inquiry.
- 2
Discard effects from Burning Inquiry and Ad Nauseam influenced the availability of combo pieces and interaction, impacting players’ decisions.
- 3
Counterspells such as Force of Will and mana denial through interaction on Lotus Petal and other rituals shaped the flow of the combo attempts.
- 4
The Rogue Thief player’s decision to hold off on casting certain cards like Lotus Petal and Grog aligned with trying to set up a winning storm chain, but interaction forced multiple adjustments.
- 5
Using Snapcaster Mage to recycle key spells allowed players to maintain pressure and extend combo sequences despite disruption.
- 6
The presence of multiple tutors and recursion spells increased complexity and forced players to consider timing and stack priority carefully.
Notable Cards
Recruiter of the Guard
Imperial Recruiter
Phyrexian Altar
Ad Nauseam
Vampiric Tutor
Lotus Petal
Wheel of Fortune
Brain Freeze
Lion's Eye Diamond
Winds of Rebuke
Force of Will
Summary
The game featured four highly competitive Commander decks each piloted by experienced players experimenting with partner commanders from Commander Legends. Early turns involved ramping and setting up key combo pieces such as Imperial Recruiter and Recruiter of the Guard in the Akiri-Sakashima deck, and assembling graveyard combos with Thrasios and Tormod. The Rogue Thief deck focused on Ad Nauseam and interaction with discard and wheel effects, while the Timna-Kodama deck sought to leverage big creatures and reanimation with Protein Hulk. The game’s pivotal moments included extensive storm count tracking, critical disruption including counterspells and discard effects, and an intense Ad Nauseam line that nearly ended the game but was thwarted by timely interaction. Ultimately, the gameplay revolved around assembling and protecting combo pieces amid heavy interaction and resource denial, with significant tension around key spells like Lotus Petal, Vampiric Tutor, and Wheel of Fortune. The players demonstrated deep knowledge of cEDH intricacies by maximizing storm combos, disrupting opponents, and sequencing spells carefully to push toward lethal damage or lockout.