Deck & Commander Strategies
The Eternity Elevator
A colorless ramp deck aiming to progress through floors to unlock a large mana source, enabling the casting of big threats and artifact synergies.
Infinite Guideline Station
A multicolor artifact and robot token deck that leverages multicolored permanents to create numerous artifact creature tokens, focusing on wide board presence and synergy with transformers.
Hearthhull, the Worldseed
A Jund landfall deck that sacrifices lands to draw cards and drain opponents' life, using landfall triggers and land recursion to repeatedly apply pressure.
The Seriema
A mono-white legendary creatures deck that uses flicker effects and indestructibility to protect and reuse legendary creatures, generating value by recurring powerful creatures.
Gameplay Insights
- 1
Using Horizon of Progress to cheat lands into play tapped synergized well with the landfall and land recursion strategy of Hearthhull.
- 2
Voltaic Servant's ability to untap artifacts like Soul Ring and Treasure Vault allowed for efficient mana generation and multiple activations per turn.
- 3
The Serema deck leveraged flicker effects to repeatedly trigger legendary creature abilities, building a resilient and value-generating board state.
- 4
Sacrificing lands to trigger Hearthhullโs counters and life loss effect posed a growing threat that opponents had to address rapidly.
- 5
Generating artifact creature tokens from multicolored permanents in Infinite Guideline Station increased board presence and provided aggressive combat options.
- 6
The progression through 'floors' on The Eternity Elevator commander offered a unique mana ramp mechanic that promised a powerful late game once fully advanced.
Notable Cards
-
Voltaic Servant
-
Crucible of Worlds
-
Kenrith, the Returned King
Gameplay Summary
This Commander game featured a unique pod centered around spacecraft-themed commanders, showcasing an innovative and flavorful approach to multiplayer Magic: The Gathering.
The players piloted decks led by The Eternity Elevator, Infinite Guideline Station, Hearthhull, the Worldseed, and The Seriema, each embracing thematic elements like vehicles, artifacts, multicolor permanents, and landfall synergies.
Early gameplay saw players ramping up mana bases, establishing board presence with creatures and artifacts, and leveraging their commanders' abilities to generate value.
Notable early plays included ramp spells like Soul Ring and artifact synergies from Voltaic Servant, as well as strategic land sacrifices and token generation to fuel powerful effects. Midgame pivotal moments included Hearthhull advancing through 'floors' to gain counters, enabling powerful landfall triggers that inflicted incremental damage while providing card advantage and extra land drops.
The Serema deck utilized flickering legendary creatures to amass a robust board state, while the Infinite Guideline Station player flooded the battlefield with artifact creature tokens derived from multicolored permanents, enhancing offensive capabilities.
The Eternity Elevator commander promised explosive mana generation upon reaching the twentieth floor, hinting at a late-game mana surge.
The interplay of indestructibility, flicker effects, token creation, and land sacrifices created dynamic board states, setting the stage for potential explosive combos or overwhelming board presence.
Throughout, players balanced aggression and resource development, aiming to leverage their commanders' unique mechanics to secure victory.