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We Play the Saltiest Decks Ever | Commander Clash

MTGGoldfish Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Mangara, the Diplomat

    Mangara, the Diplomat

    Mangara's deck focuses on pillow forting, light land destruction, and taxing opponents to disrupt their tempo while slowly advancing a win condition based on incremental advantage.

  • Lord Windgrace

    Lord Windgrace

    A green-based land-centric deck that leverages land recursion and ramp, often using lands as resources and triggers to build overwhelming board presence.

  • Braids, Cabal Minion

    Braids, Cabal Minion

    Forces all players to sacrifice lands each turn, crippling opponents' mana bases while generating value from sacrifice effects and resource denial.

  • Spider-Woman, Stunning Savior

    Spider-Woman, Stunning Savior

    Utilizes life gain triggers and creature death synergies via enchantments like Meat Hook Massacre, draining opponents' life totals while stabilizing through incremental life gain.

Gameplay Insights

  • 1

    Homer's early land destruction and Strip Mine lock threatened to shut down ramp and deployment, creating immediate pressure on opponents' resources.

  • 2

    Seth’s use of Braids, Cabal Minion repeatedly forced land sacrifices, synergizing with sacrifice outlets like Deadly Dispute to draw cards and generate treasure tokens.

  • 3

    Crim’s deployment of Meat Hook Massacre punished opponents for losing creatures while gaining life, creating a taxing board state that demanded opponents respond carefully to trades.

  • 4

    Morgan’s Mangara used pillow fort elements and selective land destruction to slow down aggressive plays, aiming to outlast opponents with incremental advantage and control.

  • 5

    The decision to reveal hands partially allowed players to gauge threats and bluff potential counters, influencing attack and removal decisions throughout the game.

  • 6

    Traveling Chocoo’s ability to double triggered landfall and bird triggers created explosive ramp turns, but was hampered by opponents’ land destruction strategies.

  • 7

    The interplay between sacrifice effects and life gain synergies formed a core loop for several players, emphasizing resource denial combined with incremental value generation.

Notable Cards

  • Strip Mine

    Strip Mine

  • Deadly Dispute

    Deadly Dispute

  • Soul's Attendant

    Soul's Attendant

  • Oppression

    Oppression

  • Dovin, Hand of Control

    Dovin, Hand of Control

Gameplay Summary

The game started with players deploying various disruptive and 'salty' strategies aimed at frustrating their opponents.

Homer, piloting a land destruction and lock-out strategy, immediately set a tone of misery with cards like Strip Mine and oppressive artifacts.

Morgan used Mangara, the Diplomat to exert control via pillow forting and land destruction, aiming to slowly grind out the game.

Seth, leveraging Braids, Cabal Minion, sought to sap opponents' resources by forcing land sacrifices and recurring value from sacrifice effects.

Crim’s Spider-Woman deck created incremental life gain and control elements via enchantments like Meat Hook Massacre, punishing creature deaths to drain opponents.

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