Deck Strategies
Ulalek, Fused Atrocity
Slowly ramp and control the board with powerful spells and creatures, leveraging value and disruption to outlast opponents and win through incremental advantage.
Shorikai, Genesis Engine
Generate card advantage through repeated artifact activations, control the board with selective removal and tapping effects, and build incremental value to overwhelm opponents.
Arcades, the Strategist
Use defender creatures combined with Arcades’ ability to draw cards and buff creatures, creating a strong board presence and chipping away at opponents’ life totals.
The Gitrog, Ravenous Ride
Exploit land sacrifice and draw synergies to control the board and pressure opponents through incremental damage and card advantage.
Gameplay Insights
- 1
Shorikai’s activations were pivotal, enabling multiple card draws per turn and providing repeated board control through artifact and land untapping.
- 2
Arcades’ use of defender creatures and flying attackers created a strong, resilient board that pressured opponents while maintaining defense.
- 3
The Gitrog player’s sacrifice of lands and creatures combined with card draw synergies allowed for steady resource generation and board presence.
- 4
The Approach of the Second Sun was a critical win condition attempt, but was countered and delayed by opponents’ spells like Reprieve, showcasing the importance of interaction in cEDH.
- 5
Beast Within was used effectively to disrupt opponents’ key artifacts, slowing down their ramp and combos.
- 6
Multiple players carefully managed their mana and card advantage, highlighting the importance of resource efficiency in competitive Commander.
Notable Cards
Approach of the Second Sun
Shorikai, Genesis Engine
Arcades, the Strategist
The Gitrog, Ravenous Ride
Ulalek, Fused Atrocity
Shrine of the Forsaken Gods
Blind Obedience
Beast Within
Treetop Bracers
Surge Engine
Summary
The game started with players developing their mana bases and setting up early defenses and utility creatures. Arcades, the Strategist established a board presence with big creatures and defensive options, leveraging his commander’s ability to draw cards and buff creatures. Shorikai, Genesis Engine focused on artifact ramp and card advantage through repeated activations of its ability, drawing multiple cards and controlling the board with selective removal and tapping effects. The Gitrog, Ravenous Ride utilized lands and sacrifice synergies, enhancing board control and gradually pressuring opponents with damage and card draw. Ulalek, Fused Atrocity played a slower, more methodical game, building up resources and aiming to leverage its powerful spells and creatures while controlling the board state. Key turning points included Shorikai’s repeated activations to generate card advantage and disrupt opponents, as well as Arcades’ efficient use of creatures with defender and flying to chip away at opponents’ life totals. The Gitrog player made significant use of land-based synergies and sacrifice outlets to maintain pressure. A critical moment was the play of Approach of the Second Sun, which threatened a game-winning extra turn cycle but was countered with timely reprieves and interaction. Ultimately, a well-timed combo or interaction led one player to victory, with opponents conceding after decisive plays overwhelmed their defenses.