Deck Strategies
Hama Pashar, Ruin Seeker
The deck focuses on exploiting landfall triggers and reanimation effects to gain value and control the board.
Tetzin, Gnome Champion // The Golden-Gear Colossus
This deck plans to mill itself to get potent artifacts into the graveyard, then reanimate or return them to hand for use.
Galadriel of Lothlórien
The strategy is to ramp quickly, generate tokens and utilize synergies to overwhelm the opponents.
The Ninth Doctor // Clara Oswald
The deck aims to establish a strong early board presence and leverage the unique abilities of the commanders to generate value and control the game.
Gameplay Insights
- 1
The reanimation of Agent of Treachery was a pivotal moment, shifting control of key permanents.
- 2
Simon's early play of the Ninth Doctor and Clara allowed him to establish a strong board presence.
- 3
Max's use of Tetzin's milling ability allowed him to get key artifacts into his hand, setting him up for later plays.
- 4
Sanga's use of Galadriel's ability allowed her to rapidly ramp and generate tokens, creating a formidable board.
Notable Cards
Agent of Treachery
Tetzin, Gnome Champion // The Golden-Gear Colossus
Galadriel of Lothlórien
The Ninth Doctor
Clara Oswald
Omniscience
Rampaging Baloths
Wildfire Devils
Summary
This game was a dynamic interaction between four players using their unique strategies. Early in the game, Simon played the Ninth Doctor and Clara, enabling him to quickly establish a strong foothold. Meanwhile, Max played Tetzin, Gnome Champion, milling his deck to get key artifacts into his hand. Sanga, controlling Galadriel, focused on ramping and creating tokens. The game took a decisive turn when the Agent of Treachery was reanimated, allowing the control of key permanents from Simon. After a series of boardwipes and counterplays, the game ended in a dramatic climax with several key plays still unresolved.