Deck Strategies
Ragavan, Nimble Pilferer
This deck aimed to steal valuable resources from opponents, with a key strategy involving attacking and exiling cards from the top of an opponent's library.
Blim, Comedic Genius
The deck's game plan revolved around gifting opponents cards that would eventually harm them, creating a unique Rakdos-style stax strategy.
Zedruu the Greathearted
This deck leaned into Zedruu's ability to gift permanents to opponents and benefit from the number of gifts given.
Xanathar, Guild Kingpin
This deck's strategy was to control the board by stealing cards from opponent's deck and playing them, thus utilizing the resources of opponents.
Gameplay Insights
- 1
The surprise Embercleave play during an attack with Ragavan showcased the power of having additional combat tricks up one's sleeve in Commander.
- 2
The decision to give control of Zantcha, Sleeper Agent to Stephen added an interesting dynamic to the game, forcing players to adjust their strategies.
- 3
Exiling the Smothering Tithe with Ragavan's ability was a crucial moment, as it could have significantly altered the game's dynamics if it had been drawn and played.
Notable Cards
Embercleave
Smothering Tithe
Thaumatic Compass // Spires of Orazca
Summary
In a game that truly celebrated the return to in-person play, the players commanded decks that involved a lot of interaction with each other. With commanders like Blim, Comedic Genius and Zedruu the Greathearted, there was a significant focus on exchanging control of permanents. Ragavan, Nimble Pilferer aimed to steal from opponents while Xanathar, Guild Kingpin aimed to manipulate opponents' decks. Key turning points included a surprise Embercleave play combined with Ragavan's attack, and the appearance of a Zantcha, Sleeper Agent that was handed over to Stephen. The game was full of twists and turns, with aggressive play and significant exchanges of control over board state.