Deck Strategies
Prosper, Tome-Bound
Utilizes treasure generation and discard synergies to fuel card advantage and powerful recursion spells, aiming to outvalue opponents and assemble combo pieces like Doomsday.
Loot, the Pathfinder
Focuses on artifact ramp and card draw through treasure tokens and tutors, enabling a fast mana base and combo assembly with spells like Demonic Consultation.
Marneus Calgar
Leverages artifact synergies and flicker effects to generate continuous card draw and resource loops, often using artifact sacrifice and token creation to overwhelm opponents.
Flubs, the Fool
Storm-based deck that attempts to build a large storm count and combo off quickly, but is vulnerable to targeted removal and counterspells.
Gameplay Insights
- 1
The timely use of Mind Break Trap and Orcish Bow Master effectively curtailed Flubs’s storm attempts early, demonstrating the importance of interaction in cEDH.
- 2
Marneus Calgar’s combination of artifact sac outlets (Warren Soul Trader) with treasure tokens and flicker effects created a potent engine that drew multiple cards per loop iteration, providing decisive card advantage.
- 3
Prosper’s treasure generation enabled multiple triggers with Monologue Tax and Doomsday, highlighting how treasure synergies can compound value and set up complex win conditions.
- 4
Players carefully navigated combat and damage assignments to avoid triggering harmful abilities or losing critical permanents, emphasizing precise sequencing and threat assessment.
- 5
The final combo utilized artifact token creation and sacrifice loops to draw through the deck and generate lethal advantage, showcasing how efficient resource loops can end games quickly in cEDH.
Notable Cards
Food Chain
Underworld Breach
Demonic Consultation
Twinflame
Monologue Tax
Paradise Mantle
Swords to Plowshares
Summary
The game began with players quickly deploying mana acceleration and utility lands, setting up their board states with key pieces like Chrome Mox, LED, and Birds of Paradise. Early turns saw the establishment of foundational spells such as Food Chain and various tutors, indicating a high-paced cEDH environment. Flubs the Fool attempted to build storm potential but faced disruption through targeted removal and counters, including an Orcish Bow Master and timely Mind Break Trap usage. Marneus Calgar's player leveraged card draw triggers and artifact synergies to build up resources, while Prosper, Tome-Bound advanced with treasure generation and discard synergies to maintain card advantage. Midgame pivoted on tactical interactions with key cards like Underworld Breach, Monologue Tax, and Doomsday, leading to intense treasure production and draw sequences. The players navigated around board wipes and interference, notably with a crucial disruption of a Twinflame combo attempt. The game shifted momentum as Marneus’s artifact sac and treasure loops, combined with flicker and draw engines, positioned his player near victory. The final sequence involved a loop of creating treasures and thopters to draw through the deck, sac creatures, and generate advantage, effectively closing the game through overwhelming resource denial and combo execution.