How much GOAD is too much?! ft @NerdyNightly and Clarus Polaris | EDH GAMEPLAY thumbnail Blurred backdrop thumbnail

How much GOAD is too much?! ft @NerdyNightly and Clarus Polaris | EDH GAMEPLAY

ScryBabies profile icon
ScryBabies 101 EDH Gameplay videos

โˆ™

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Unbeatable Squirrel Girl

    The Unbeatable Squirrel Girl

    Build a wide board of squirrel tokens and leverage tribal synergies to overwhelm opponents with numerous creatures and big threats.

  • Queen Marchesa

    Queen Marchesa

    Maintain the monarch status to gain incremental card advantage and use assassins and control elements to disrupt opponents and protect the throne.

  • The Scarlet Witch

    The Scarlet Witch

    Use enchantments and reactive control to manipulate the board while ramping into powerful spells that can leverage her unique color identity for value and disruption.

  • Rin and Seri, Inseparable

    Rin and Seri, Inseparable

    Deploy creatures that interact with lands and mana production to build a reactive and controlling board state, using synergy between Rin and Seri for incremental advantage.

Gameplay Insights

  • 1

    Players adopted a slow early game pacing, prioritizing mana development and minimal board commitments to avoid early aggression.

  • 2

    Royal Assassin served as a key deterrent and removal tool, influencing how opponents approached attacks and creature plays.

  • 3

    The use of enchantments like Side Quest allowed for card filtering and incremental advantage, demonstrating the importance of utility enchantments in midrange strategies.

  • 4

    Squirrel Girl's strategy focused on token generation but was vulnerable to targeted removal, making timing and protection critical.

  • 5

    Marchesa's monarchy mechanic added a political layer, forcing players to consider both offensive and defensive plays around the monarch status.

Notable Cards

  • Royal Assassin

    Royal Assassin

  • Side Quest

    Side Quest

  • Traveling Botanist

    Traveling Botanist

Gameplay Summary

The game started with players setting up their mana bases and playing cautiously, with a focus on ramp and early board presence.

The Scarlet Witch deck began establishing mana and setting up enchantments like Side Quest to enable card advantage and utility.

The Rin and Seri deck deployed creatures that interact with lands and mana, aiming to develop a reactive control setup.

The Unbeatable Squirrel Girl deck prepared to flood the board with squirrel tokens and leverage tribal synergies.

Queen Marchesa aimed to establish the monarch early and use political and assassination tools to control the board state. Early turns were marked by players testing the waters with minimal aggression, but the presence of cards like Royal Assassin and Blazing Fire Singer hinted at potential for quick, impactful plays.

The Squirrel Girl player showed a willingness to build a wide board, while Marchesa's deck focused on disruption and maintaining board control.

The interplay between removal, token generation, and enchantments was pivotal, with players wary of each other's capabilities.

The game was poised to shift when Marchesa and Scarlet Witch could capitalize on their synergies and when Squirrel Girl could deploy a critical mass of tokens, aiming for a win through overwhelming board presence or incremental value from monarch and assassinations.

Watch on YouTube