Deck & Commander Strategies
Yoshimaru, Ever Faithful & Keleth, Sunmare Familiar
Deploys a suite of hatebears and disruptive creatures that limit opponents' options while building a growing army to attack and control the board.
Falco Spara, Pactweaver
Focuses on assembling a combo involving Devoted Druid and Sensei's Top or a Hermit Druid and Thassa's Oracle finish, supported by ramp and control spells.
Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce
Midrange Grixis deck that generates treasure tokens and incremental damage, leveraging value creatures and recursion to pressure opponents.
Taigam, Ojutai Master
A combo deck that aims to create infinite turns using Taigam's protection and enabling abilities, backed by fast mana and disruption.
Gameplay Insights
- 1
Drannith Magistrate's early resolution significantly disrupted opponents' ability to cast their commanders, which shaped the flow of the game.
- 2
Ryan's Mental Misstep countering Mystic Remora on turn one was a pivotal play that slowed Chad's initial card draw advantage.
- 3
Charles used March of Otherworldly Light to exile Carpet of Flowers, cutting off Chad's ramp and mana acceleration.
- 4
Ashani utilized Shallow Grave to recur Grim Hierling multiple times, generating treasures and maintaining board presence despite removal attempts.
- 5
The players carefully timed combat and blocking to trade key creatures while minimizing damage taken, showcasing the importance of board state management.
- 6
Vial Smasher's incremental damage triggers pressured opponents and influenced their decision-making during spells and combat phases.
Notable Cards
-
Drannith Magistrate
-
Angel of Jubilation
-
Esper Sentinel
-
Stony Silence
-
Mental Misstep
-
Mana Vault
-
Shallow Grave
-
March of Otherworldly Light
-
Carpet of Flowers
-
Glint-Horn Buccaneer
-
Grand Abolisher
-
Chain of Vapor
-
Hermit Druid
-
Devoted Druid
-
Thassa's Oracle
Gameplay Summary
The game begins with Charles on Yoshimaru and Keleth, focusing on a hatebear strategy that deploys disruptive creatures like Drannith Magistrate and Angel of Jubilation to stifle opponents' plays while building a wide board presence.
Chad pilots Falco Spara, aiming to assemble a tutor combo or a Hermit Druid and Thassa's Oracle win, leveraging control elements and ramp.
Ashani's Malcolm and Vial Smasher deck plays a midrange Grixis style, generating value through treasures and incremental damage while looking for powerful synergies with Glint-Horn Buccaneer.
Ryan's Taigam deck is combo-oriented, seeking to create infinite turns protected by his commander with a suite of fast mana and disruption.
Early turns see key hatebears and disruption resolving, with Drannith Magistrate significantly locking down opponents' strategies and Stony Silence shutting down artifact-based acceleration.
Ashani establishes his commanders and begins generating treasure tokens, while Ryan sets up his mana base and Taigam.
The game features multiple combat phases with careful blocking and trading of creatures like Yoshimaru and Drannith Magistrate, reflecting the importance of board control.
Chad counters a Mystic Remora with a timely Mental Misstep, showcasing the tight counterplay among players.
As the game progresses, Ashani uses recursion spells like Shallow Grave to maintain board presence and treasure generation, pressuring opponents with incremental damage from Vial Smasher triggers.
The gameplay highlights an interplay of hatebears, combo setups, and midrange value, with players carefully navigating interaction windows and resource management to push toward their respective win conditions.