Deck & Commander Strategies

Valduk, Keeper of the Flame
Utilizes auras and equipment to generate a large number of 3/1 elemental tokens with trample and haste each combat, overwhelming opponents through token swarms and incremental damage.

Aegar, the Freezing Flame
Focuses on dealing damage to opponents’ creatures and planeswalkers to trigger card draw, supporting aggressive plays and maintaining card advantage through damage-based triggers.

Eriette, the Beguiler
Leverages lifelink creatures and steals opponents’ auras with enchantment-based control, disrupting enemy strategies while gaining incremental value and political leverage.

Kastral, the Windcrested
Builds around cheap birds and scouts with synergy from cards like Path of Ancestry to scry and control the top of the deck, combined with buffs to flying creatures to create a nimble, evasive threat.
Gameplay Insights
- 1
Equipping Mirror Shield on Valduk not only granted hexproof but also made blocking risky for opponents due to the ability to destroy blocking creatures, significantly improving Valduk’s survivability and offensive potential.
- 2
The synergy between Valduk’s token creation and Witch’s Mark auras increased both the size of Valduk and the number of elemental tokens generated, providing a powerful board presence rapidly.
- 3
Using Path of Ancestry to scry when playing creatures of the same type helped ensure consistent draws and board development, maximizing the value of cheap creatures in the scout and bird tribal strategy.
- 4
Eriette’s ability to steal auras added a layer of political interaction and disruption, turning opponents’ buffs against them and forcing careful consideration of when to play auras.
- 5
Aegar’s card draw trigger from excess damage encouraged aggressive combat, promoting a dynamic where players needed to balance offense and defense to maintain board control and card advantage.
Notable Cards
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Valduk, Keeper of the Flame
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Path of Ancestry
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Mirror Shield
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Rune of Flight
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Witch's Mark
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Aegar, the Freezing Flame
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Eriette, the Beguiler
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Swiftwater Cliffs
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Aven Skirmisher
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Battlefield Raptor
Gameplay Summary
The game starts with players establishing their mana bases using budget-friendly lands and setting up early board presence with cheap creatures, including scouts and birds that synergize with one player's Path of Ancestry land to scry and control the top of their deck.
One player equips a Mirror Shield on their commander, granting hexproof and a strong defensive capability.
Another player deploys Valduk, Keeper of the Flame, whose ability to create 3/1 elemental tokens with trample and haste based on the number of auras and equipment attached sets the stage for a token swarm strategy.
The interaction between auras and Valduk’s ability becomes a key turning point, as players begin to leverage equipment and enchantments to boost board presence and threaten opponents.
Another commander, Aegar, the Freezing Flame, provides card draw whenever excess damage is dealt to opponents’ creatures or planeswalkers, encouraging aggressive combat and damage-based interactions.
Meanwhile, Eriette, the Beguiler, introduces political tension by stealing opponents’ auras, disrupting their plans while maintaining lifelink for sustainability.
The gameplay is marked by strategic political alliances, careful use of equipment, and incremental board development, with players looking to leverage synergies between cheap creatures, equipment, and enchantments to build offensive pressure toward victory.
The game’s budget restriction leads to creative deck construction that focuses on efficient, low-cost interactions rather than high-impact spells.











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