Deck Strategies
Valgavoth, Harrower of Souls
As the Archenemy, Valgavoth aims to control the board by forcing opponents to lose life, growing bigger and drawing cards, while utilizing the Archenemy scheme deck to disrupt and pressure the opposing team.
Zimone, Mystery Unraveler
Focuses on landfall and manifest dread mechanics to generate value by manifesting cards onto the battlefield, gaining incremental advantage and board presence through land plays.
Winter, Cynical Opportunist
Utilizes milling and graveyard strategies to fill the graveyard and then exile cards with multiple card types to cheat powerful permanents into play with finality counters, leveraging delirium for maximum effect.
Aminatou, Veil Piercer
Centers on enchantments and manipulation of the top of the library using surveil, to enable casting enchantments at Miracle costs, quickly deploying impactful enchantments to control and gain advantage.
Gameplay Insights
- 1
Kathleen's use of the Archenemy scheme that copies instants or sorceries allowed her to double her spell effects early, increasing pressure on the opponents.
- 2
The team’s collaboration was evident as they coordinated plays and adjusted to disruptive schemes, showing effective teamwork against the Archenemy.
- 3
Ben’s decision to discard a high-cost Decree of Pain early was a notable concession to maintain tempo under Archenemy pressure.
- 4
Manifest dread mechanic from Zimone gave a strategic advantage by deploying face-down permanents and cycling cards through the graveyard.
- 5
Winter's milling and graveyard recursion with delirium provided a unique way to cheat in powerful permanents, adding a layer of resilience to the team’s strategy.
- 6
Aminatou’s surveil and Miracle enchantments allowed for deck manipulation and cheaper, powerful plays, contributing to the team's midgame stability.
Notable Cards
Valgavoth, Harrower of Souls
Zimone, Mystery Unraveler
Winter, Cynical Opportunist
Aminatou, Veil Piercer
Decree of Pain
Summary
The game started with Kathleen playing as the Archenemy with Valgavoth, Harrower of Souls, facing off against the team of Ben, Cori, and Jacob, who each piloted one of the Duskmourn preconstructed Commander decks. Kathleen leveraged the Archenemy schemes to create a strong early game presence, including a scheme that allowed her to draw cards and copy instants or sorceries, giving her additional card advantage and control over the board. The team worked cohesively, combining their distinct deck mechanics—manifest dread landfall, graveyard recursion with delirium, and enchantment synergy with Miracle—to try to take down the Archenemy. Early on, a key scheme forced opponents to discard or lose permanents, but the team adapted and maintained board development with ramp and efficient creatures. Combat started with some aggressive attacks, and the players navigated the evolving battlefield dynamics.