EDH/Commander Gameplay #15 - Varolz vs Kibo vs Kosei vs Krark & Sakashima thumbnail Blurred backdrop thumbnail
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EDH/Commander Gameplay #15 - Varolz vs Kibo vs Kosei vs Krark & Sakashima

White Rose Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Varolz, the Scar-Striped

    Varolz, the Scar-Striped

    Utilizes graveyard synergies by sacrificing creatures to pump itself and other creatures, focusing on incremental value and board presence through creature recursion and combat strength.

  • Sakashima of a Thousand Faces Krark, the Thumbless

    Krark, the Thumbless & Sakashima of a Thousand Faces

    Leverages coin flipping and spell copying mechanics to generate multiple value plays and overwhelms opponents through repeated spells and token creation.

  • Kosei, Penitent Warlord

    Kosei, Penitent Warlord

    Employs a Voltron strategy using equipment and enchantments to create a powerful single attacker capable of dealing significant damage in one hit.

  • Kibo, Uktabi Prince

    Kibo, Uktabi Prince

    Monkey tribal focused on generating artifact tokens (bananas) that provide life gain and buffs, creating a wide board of monkeys and pressuring opponents through incremental advantages.

Gameplay Insights

  • 1

    Kibo’s ability to generate banana artifact tokens and gain life while buffing monkeys created a strong incremental advantage and board presence.

  • 2

    Varolz’s graveyard recursion and sacrifice mechanics allowed for repeated value and increasing board strength.

  • 3

    Krark and Sakashima’s spell copying and coin flipping enabled multiple spell casts in a single turn, creating significant tempo and card advantage.

  • 4

    Kosei’s Voltron approach centered around equipping and enchanting the commander to deliver a decisive single attack.

  • 5

    Players balanced aggression with resource management, leveraging each commander’s unique strengths to maintain pressure while navigating board wipes and opposing threats.

Notable Cards

  • Kibo, Uktabi Prince

    Kibo, Uktabi Prince

  • Varolz, the Scar-Striped

    Varolz, the Scar-Striped

  • Krark, the Thumbless

    Krark, the Thumbless

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

  • Kosei, Penitent Warlord

    Kosei, Penitent Warlord

  • Belt of Giant Strength

    Belt of Giant Strength

  • Crash Through

    Crash Through

Gameplay Summary

The game began with players establishing their board states and early creatures, such as Kibo, Uktabi Prince generating artifact tokens called bananas that fuel its synergy by granting life and boosting other monkeys.

Varolz, the Scar-Striped focused on utilizing the graveyard, sacrificing creatures to gain incremental power and value.

Kosei, Penitent Warlord aimed to build a Voltron style equipped creature to smash opponents.

Meanwhile, Krark, the Thumbless paired with Sakashima of a Thousand Faces sought to leverage coin flipping and copying spells for multiple value plays.

Kibo's banana tokens created a lively board presence with incremental life gain and buffs that pressured opponents steadily.

As the game progressed, players deployed various synergies and value engines, including artifact sacrifice triggers, graveyard recursion, and equipment boosts.

There were moments where Kibo’s bananas helped to grow a formidable board of monkeys, while Varolz used graveyard interactions to power up and maintain pressure.

Kosei tried to leverage equipment and enchantments for a strong Voltron threat, and Krark and Sakashima aimed to capitalize on spell copying to overwhelm the table.

The game featured multiple combat phases with strategic blocks and damage trading, and players utilized their commanders' unique abilities to maintain tempo and control.

The win condition revolved around either overwhelming opponents with a large pumped creature, leveraging incremental value from tokens and counters, or comboing off with spells copied multiple times through Krark and Sakashima's abilities.

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