Deck Strategies
Selvala, Heart of the Wilds
Ramp and card draw focused on generating large amounts of mana and drawing cards through creature-based effects, aiming to overwhelm opponents with a wide board presence.
Brudiclad, Telchor Engineer
Token creation and token copying, leveraging artifact and creature synergies to build a large, resilient army that can be transformed for combat advantage.
Isperia the Inscrutable
Control and defense with a focus on flying creatures and taxing effects, combined with card draw from enchantments and creatures like Soul of the Harvest to maintain board presence.
Tuvasa the Sunlit
Enchantress style deck that draws cards and buffs herself through enchantments and auras, using evasive combat damage and infect to close out games quickly.
Gameplay Insights
- 1
Mosswort Bridge's ability was cleverly used to cast a hidden board wipe, The Winds of Wrath, turning the tides by removing most creatures except indestructible ones.
- 2
Brudiclad's strategy to turn all tokens into copies of Soul of the Harvest maximized card draw and board presence simultaneously, setting up strong midgame plays.
- 3
Tuvasa’s use of multiple auras and equipment to pump power and grant unblockable allowed her to deal lethal commander damage despite heavy board interaction.
- 4
Heroic Intervention was used at a critical moment to protect creatures from mass removal, preserving key threats for continued pressure.
- 5
Players collaborated temporarily to focus damage on the strongest threat, demonstrating political interaction common in multiplayer EDH games.
Notable Cards
Soul of the Harvest
Skullclamp
Alpha Authority
Heroic Intervention
Corrupted Conscience
Boon Satyr
Windborn Muse
Genesis Hydra
The Immortal Sun
Mosswort Bridge
Summary
The game began with each player establishing their board presence through early ramp and creature deployment, with Selvala generating card advantage and Brudiclad focusing on token creation and token copying. Tuvasa quickly built a potent enchantment-based strategy, drawing cards and buffing herself with auras and equipment to become a formidable threat. Isperia played a more control-oriented role with defensive flyers and taxing effects, while also generating card draw with creatures like Soul of the Harvest. Midgame saw a key turning point when Callum used Mosswort Bridge's ability to reveal and cast The Winds of Wrath, wiping the board except for indestructible creatures and key threats. Brudiclad capitalized on this by recasting his commander and creating a large army of tokens, while Tuvasa used evasive buffs and auras to push through lethal commander damage. The game ended when Tuvasa dealt lethal infect damage to Callum, showcasing the power of enchantment synergy and evasive combat damage in a multiplayer environment.