Deck Strategies
Massacre Girl, Known Killer
This mono-black deck focuses on interaction, -1/-1 counters, and Wither damage. The deck also features Aristocrat strategies and a tutorable combination of cards that can chip away at opponents' life totals.
The Pride of Hull Clade
This deck aims to deal damage with Defender creatures, drawing cards equal to the attacking creature's toughness. It also aims to achieve alternate win conditions such as 'Laboratory Maniac' by drawing out the whole deck.
Vannifar, Evolved Enigma
The deck's main strategy is to cheat out powerful creatures by placing them onto the battlefield face down. The deck aims to blink these creatures, allowing them to enter the battlefield face up and out-value opponents.
Yarus, Roar of the Old Gods
This morph deck aims to flood the board with morph creatures, draw cards when they hit opponents, and then flip them for cheap or even for free. The deck also features extra combat steps to close out the game.
Gameplay Insights
- 1
The decision to play 'Show and Tell' early in the game led to a rapid escalation in power levels on the board, influencing the game's tempo and dynamics.
- 2
The 'Price of Knowledge' played by John proved to be the game-changer as it dealt massive damage to each opponent during their upkeep, considering the no maximum hand size rule due to 'Reliquary Tower'.
- 3
The use of 'Pestilence' to control the board by dealing damage to each creature and each player was a notable strategic decision.
Notable Cards
Show and Tell
Price of Knowledge
Reliquary Tower
Laboratory Maniac
Pestilence
Summary
This game of Commander was a dynamic and tense battle that had players on the edge of their seats. In the early game, players developed their boards with their commanders and other key pieces, setting up their individual strategies. The game took a significant turn when 'Show and Tell' was played, allowing each player to put an artifact, creature, enchantment, or land card from their hand onto the battlefield. This led to a rapid escalation in power levels on the board. However, the game was ultimately decided by John's play of 'Price of Knowledge', dealing damage to each opponent equal to the number of cards in their hand during their upkeep. Given the fact that all players had no maximum hand size due to 'Reliquary Tower', this proved to be a deadly combination that eventually led to John's victory.