(EDH) Dina Vs GoreClaw Vs Ghired Vs Locust God - Commander Gameplay Ep.52 (Feat. Andy from GPP!) thumbnail Blurred backdrop thumbnail
NeoRoyal House of Pricey Cardboard - EDH profile icon

(EDH) Dina Vs GoreClaw Vs Ghired Vs Locust God - Commander Gameplay Ep.52 (Feat. Andy from GPP!)

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Goreclaw, Terror of Qal Sisma

    Goreclaw, Terror of Qal Sisma

    Ramp into large creatures and use Goreclaw's cost reduction and trample grant to flood the board with powerful threats that can deal massive combat damage.

  • Ghired, Conclave Exile

    Ghired, Conclave Exile

    Generate tokens aggressively, especially rhinos with trample, to overwhelm opponents through combat damage or burn spells.

  • Dina, Soul Steeper

    Dina, Soul Steeper

    Gain incremental life through instances and combat triggers to fuel card draw and ping opponents, slowly eroding their life totals while maintaining board presence.

  • The Locust God

    The Locust God

    Utilize draw engines, token generation, and wheel effects to maintain hand size advantage and create flying insect tokens to pressure opponents.

Gameplay Insights

  • 1

    The Locust God player leveraged Bident of Thassa along with Altar of the Brood to generate massive card draw and recurring token production, maintaining strong board control.

  • 2

    Goreclaw's combination with large creatures and trample allowed significant combat damage, forcing opponents into tough defensive positions.

  • 3

    Dina's incremental life gain triggers from combat and death synergized well with card draw, enabling sustained resource advantage despite aggressive board states.

  • 4

    Ghired's token production forced multiple combat engagements, but the player carefully selected targets to avoid becoming an immediate threat to all opponents, highlighting political awareness.

  • 5

    The use of Cyclonic Rift by the Locust God player reset the board temporarily, buying time and preserving key token generators for a comeback.

  • 6

    Several players wisely utilized equipment like Skullclamp and synergies like Elemental Bond and Oketra's Monument to convert board presence into card advantage.

Notable Cards

  • Bident of Thassa

    Bident of Thassa

  • Altar of the Brood

    Altar of the Brood

  • Cyclonic Rift

    Cyclonic Rift

  • Mortality Spear

    Mortality Spear

  • Rishkar's Expertise

    Rishkar's Expertise

  • Garruk's Uprising

    Garruk's Uprising

  • Reclamation Sage

    Reclamation Sage

  • Skullclamp

    Skullclamp

Gameplay Summary

The game featured four aggressive, creature-focused decks centered around combat and board presence.

Early plays established mana bases and deployed ramp creatures and token generators.

Goreclaw leveraged its ability to reduce the cost of big creatures and grant trample, enabling Parker to flood the board with large threats and multiple rhinos.

Ghired's Naya token deck followed a similar aggressive token production strategy, creating multiple rhinos to apply constant pressure and utilize trample for damage.

Dina Soul Steeper focused on life gain triggers, pings, and incremental card advantage, steadily gaining life and drawing cards through combat damage and death triggers.

The Locust God deck sought to generate numerous flying tokens and maintain card advantage through wheel effects, with key plays like casting Bident of Thassa and Altar of the Brood to draw and control the board.

Watch on YouTube