Deck Strategies
Will, Scion of Peace
Planning to use life gain as a form of ramp to accelerate his game plan.
Oloro, Ageless Ascetic
Intending to gain life directly, or alternatively, steal life from others who are gaining life.
Licia, Sanguine Tribune
Aiming to double her life total in one big turn to reach the 1,000 life win condition.
Shanna, Purifying Blade
Looking to gain life through generating a lot of tokens and summoning angels.
Gameplay Insights
- 1
The forced creature sacrifice disrupted the life gain strategies of all players, which became a pivotal point in the game.
- 2
Despite missing a land drop, maintaining a card advantage helped Shanna, Purifying Blade, to stay in the game and continue gaining life.
- 3
The use of cards that allow additional draws or land plays proved to be critical in maintaining momentum in the game.
Notable Cards
Lunarch Veteran // Luminous Phantom
Guide of Souls
Angel of Vitality
Three Visits
Summary
The game began with each player setting out their commanders and planning their strategies to achieve the special win condition of reaching 1,000 life. Early on, Will, Scion of Peace, used life gain to ramp up, while Oloro, Ageless Ascetic, planned to steal life from others. Licia, Sanguine Tribune, looked to double her life total in one big turn, and Shanna, Purifying Blade, hoped to gain life through tokens and angels. The players quickly started to gain life, with some significant life gain cards being played early, like Lunarch Veteran and Guide of Souls. However, a twist came when a player used a spell to force opponents to sacrifice a creature, disrupting their life gaining setups. Despite missing a land drop, Shanna, Purifying Blade, managed to maintain a card advantage and kept on gaining life. The game continued with the players rebuilding their board state, focusing on gaining life and disrupting others' plans.