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DRUNK COMMANDER | Big Deck Energy | Magic: the Gathering Commander

Skill Check

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Bristly Bill, Spine Sower

    Bristly Bill, Spine Sower

    Utilizes +1/+1 counters and aggressive creatures to overwhelm opponents early, potentially ending the game quickly through board dominance.

  • Satya, Aetherflux Genius

    Satya, Aetherflux Genius

    Generates energy tokens on attacking and uses energy to create token creatures, aiming to build a board presence and leverage energy-based synergies.

  • Imodane, the Pyrohammer

    Imodane, the Pyrohammer

    Deals damage to opponents whenever it deals damage to a creature, combining targeted creature damage with opponent-wide damage for control and offensive pressure.

  • Pharika, God of Affliction

    Pharika, God of Affliction

    Relies on devotion to become a creature and uses poison and life manipulation effects to control the board and whittle down opponents.

Gameplay Insights

  • 1

    The drinking mechanic tied to casting commanders significantly affects decision-making and pacing, leading to rushed or forced plays.

  • 2

    Imodane’s damage trigger combined with Lightning Axe’s discard cost creates a strong board wipe effect that pressures opponents early.

  • 3

    Pharika’s devotion-based creature status limits early aggression and complicates combat interactions, demonstrating the risk of high devotion requirements in multiplayer.

  • 4

    Players form temporary alliances and avoid attacking certain opponents to mitigate threats while balancing the intoxication effects.

  • 5

    The energy mechanics of Satya and Aurora Shifter provide opportunities for board development through token creation and copying creatures, adding layers of complexity despite the chaotic setting.

Notable Cards

  • Lightning Axe

    Lightning Axe

  • Temple of Enlightenment

    Temple of Enlightenment

  • Dark Ritual

    Dark Ritual

  • Command Tower

    Command Tower

  • Aurora Shifter

    Aurora Shifter

Summary

The game begins with an unconventional twist where players must take a shot each time they cast their commander, creating a chaotic and humorous atmosphere. Early turns are marked by aggressive plays and multiple shot costs, leading to players quickly becoming intoxicated while still attempting to execute their strategies. One of the earliest pivotal moments is when Imodane, the Pyrohammer deals five damage to all opponents after a Lightning Axe discard, significantly impacting the board state and putting pressure on players. Meanwhile, players struggle with their commanders' unique mechanics—such as Pharika, God of Affliction’s devotion requirement and Satya, Aetherflux Genius’s energy token generation—which affect their ability to engage in combat or defend themselves effectively. Throughout the game, players leverage their commanders' abilities to apply pressure or generate resources, but the drinking rules add a layer of unpredictability and comedic misplays. Bristly Bill, Spine Sower is noted for potential early game dominance with +1/+1 counters, threatening a quick end to the game if unchecked. The game’s tempo fluctuates as players mulligan and make suboptimal plays due to the intoxication mechanic, but it also leads to creative interactions such as token generation, energy manipulation, and targeted damage spreading. The game appears to revolve around incremental board control and damage output, with no clear winner emerging within the captured portion of gameplay.

Description

Today the gang is punishing themselves with the bottle by playing a game of commander totally blasted. These guys have no idea what’s going on, or how to play the game, but they are going to have a fun time doing whatever it is this might be.

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