What’s the BEST MONO COLORED deck? | Charix | Herigast | Shroofus | Haakon | MTG EDH GAMEPLAY thumbnail Blurred backdrop thumbnail
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What’s the BEST MONO COLORED deck? | Charix | Herigast | Shroofus | Haakon | MTG EDH GAMEPLAY

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Haakon, Stromgald Scourge

    Haakon, Stromgald Scourge

    Focuses on casting knights from the graveyard by first discarding Haakon and then re-casting him, enabling a graveyard recursion strategy centered on knight tribal synergy and powerful black spells.

  • Mr. Krabs

    Generates a wide board of crab tokens, leveraging delirium to buff creatures and employing cost reducers and token synergies to overwhelm opponents through incremental combat damage and token growth.

  • Herigast, Erupting Nullkite

    Herigast, Erupting Nullkite

    Utilizes Eldrazi and dragon tribal synergies alongside token creation of Eldrazi scions, focusing on board presence and recurring Eldrazi creatures from the graveyard to sustain pressure.

  • Shroofus Sproutsire

    Shroofus Sproutsire

    Generates large numbers of saproling tokens through landfall abilities and combat damage triggers, aiming to create overwhelming swarm attacks and capitalize on token synergy enchantments.

Gameplay Insights

  • 1

    Haakon's unique mechanic requiring him to be cast from the graveyard added a layer of complexity and synergy with discard outlets like Bog Witch and mana acceleration spells like Dark Ritual.

  • 2

    Doubling Season significantly amplified token production, creating exponential growth in saproling and Eldrazi scion swarms, forcing opponents to respond quickly or be overwhelmed.

  • 3

    Hideous Tasmaster's ability to steal creatures and grant multiple annihilator triggers created a pivotal moment, shifting board control and applying pressure across all opponents simultaneously.

  • 4

    Players leveraged token generation and combat damage triggers to maintain a steady flow of threats, while strategic use of graveyard recursion and hand management influenced tempo and resource availability.

  • 5

    The interplay of colorless Eldrazi mechanics combined with mono-colored token strategies showcased diverse approaches to board development and interaction within a seemingly restrictive color identity format.

Notable Cards

  • Haakon, Stromgald Scourge

    Haakon, Stromgald Scourge

  • Herigast, Erupting Nullkite

    Herigast, Erupting Nullkite

  • Shroofus Sproutsire

    Shroofus Sproutsire

  • Doubling Season

    Doubling Season

  • Demonic Tutor

    Demonic Tutor

  • Dark Ritual

    Dark Ritual

  • Netherborn Altar

    Netherborn Altar

  • Foulmire Knight // Profane Insight

    Foulmire Knight // Profane Insight

  • Sporemound

    Sporemound

  • Worn Powerstone

    Worn Powerstone

Gameplay Summary

The game featured four mono-color or colorless-themed commanders, each with distinct mechanics and strategies.

Early turns saw players ramping mana and establishing board presence with mana dorks, utility lands, and token generators.

Haakon, Stromgald Scourge's unique casting restriction prompted creative plays to get him from hand to graveyard and then recast him, enabling a graveyard-focused knight tribal strategy.

Mr. Krabs, the blue crab-themed commander, generated crab tokens with buff effects based on delirium, steadily growing a wide board.

Herigast, Erupting Nullkite utilized Eldrazi synergies and token production, while Shroofus Sproutsire focused on generating saproling tokens from lands and combat damage, quickly overwhelming opponents with token swarms. Key turning points included Haakon successfully entering play and enabling knight recursion from the graveyard, bolstering his board.

The appearance of Doubling Season amplified token generation, significantly escalating the threat level from saprolings and Eldrazi scions.

A major swing occurred when Hideous Tasmaster was cast, gaining control of multiple creatures across opponents and bringing annihilator triggers that pressured all players simultaneously.

The emergent synergy and manipulation of creatures between players created a dynamic board state where combat damage and token production dictated tempo and threats.

The game revolved around managing these token armies, graveyard recursion, and tactical creature theft, with players adjusting attacks and blocks to maintain board control.

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