Deck & Commander Strategies

Rograkh, Son of Rohgahh
Aggressive red-black deck leveraging fast mana like Mox Diamond and Mana Crypt to deploy threats quickly, aiming to use creatures like Orcish Lumberjack to generate high mana and combine with burn spells and disruptive elements.

Naru Meha, Master Wizard
A control and tempo wizard deck focusing on spell casting, copying, and countering, using interaction and value creatures to control the board while assembling combos through spell recursion and copying effects.

Etali, Primal Conqueror
A ramp and value deck using Etali's ability to cheat out threats from opponents' decks and generate card advantage, supported by artifact and creature-based ramp to facilitate casting big threats quickly.

Celes, Rune Knight
A versatile red-blue deck focused on artifact synergies, control elements, and combo potential, aiming to generate storm count through artifact tokens and spell recursion to assemble game-winning combos.
Gameplay Insights
- 1
Using Dramatic Reversal in response to Wheel of Fortune to generate extra mana and maximize spell casting during the wheel resolution was a key mana optimization.
- 2
Jeska's Will was pivotal in refilling hand and enabling casting of multiple spells in a single turn, facilitating combo assembly.
- 3
Copying key creatures with Cursed Mirror and Dualcaster Mage disrupted opponents and increased board presence while setting up for the storm combo.
- 4
The final storm combo leveraged multiple artifact tokens and mana sources to generate a lethal storm count, showing effective synergy between artifact ramp and storm spells.
Notable Cards
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Mox Diamond
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Jeska's Will
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Dualcaster Mage
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Cursed Mirror
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Gifts Ungiven
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Dramatic Reversal
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Pyroclasm
Gameplay Summary
The game started with players quickly establishing their mana bases and deploying early threats and ramp pieces, such as Rograkh playing Mana Crypt and Mox Diamond alongside Yavimaya Cradle, and others developing their boards with creatures like Ragavan and setting up artifact and enchantment synergies.
Early turns featured some interaction and mana acceleration, with players casting spells like Pyroclasm and using cards such as Dramatic Reversal to maintain mana flexibility. Midgame saw a significant wheel effect that reshuffled many hands, followed by a critical sequence where one player utilized Jeska's Will to refill their hand and then cast powerful spells like Dualcaster Mage and Cursed Mirror, copying key creatures and disrupting opponents.
This culminated in a combo assembly involving Gifts Ungiven and multiple mana-producing artifacts including Storm Spitter, setting up a storm count that led to a decisive win.
Despite some resistance, the player executing the combo was able to generate overwhelming value and storm count, effectively ending the game.

































