Norin The Wary vs Yidris vs Krark/Sakashima vs Winota | CEDH Gameplay thumbnail Blurred backdrop thumbnail
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Norin The Wary vs Yidris vs Krark/Sakashima vs Winota | CEDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Norin the Wary

    Norin the Wary

    Uses repeated self-exile and return triggers to control the board and deal incremental damage via Impact Tremors, aiming to win through continuous damage and a combo finish.

  • Yidris, Maelstrom Wielder

    Yidris, Maelstrom Wielder

    Centers on casting Hermit Druid to mill the entire library and win through graveyard combos, leveraging cascade triggers from spells to generate value.

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless / Sakashima of a Thousand Faces

    Storm-based deck that copies spells to generate massive value and storm count, aiming to win through a storm combo or a large value chain.

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    Utilizes combat triggers to cheat in powerful human creatures from the deck, overwhelming opponents with aggressive board presence and finishing with combat damage.

Gameplay Insights

  • 1

    Norin the Wary's repeated exile and return triggers consistently dealt damage and complicated opponents' removal plans, acting as a persistent threat.

  • 2

    Krark's spell-copying ability introduced a high variance element, enabling multiple layers of spell interaction and counterplay.

  • 3

    Mike's deployment of the Kiki-Jiki and Zealous Conscripts combo created an infinite loop that was instrumental in ending the game quickly.

  • 4

    Players frequently used bounce effects and counters to protect their combo pieces, highlighting the importance of interaction timing in cEDH.

  • 5

    Dockside Extortionist tokens generated by multiple players provided significant mana acceleration, fueling explosive turns and combo sequences.

Notable Cards

  • Hermit Druid

    Hermit Druid

  • Impact Tremors

    Impact Tremors

  • Kiki-Jiki, Mirror Breaker

    Kiki-Jiki, Mirror Breaker

  • Zealous Conscripts

    Zealous Conscripts

  • Dockside Extortionist

    Dockside Extortionist

  • Moggcatcher

    Moggcatcher

  • Jeska's Will

    Jeska's Will

  • Abrade

    Abrade

  • Swords to Plowshares

    Swords to Plowshares

Gameplay Summary

The game started with a fast-paced setup as each player developed their mana base and deployed key early pieces.

Norin the Wary consistently triggered to exile itself and deal damage to opponents via Impact Tremors, steadily chipping away at life totals.

Yidris aimed to assemble a graveyard combo through Hermit Druid, while Krark/Sakashima focused on storming off by copying spells and generating value.

Winota sought to leverage combat triggers to flood the board with creatures for an overwhelming attack.

Early skirmishes involved careful interactions around disruption spells and protective counters, notably with Krark's luck-based spell copying and Norin's elusive presence complicating targeted removal. A pivotal moment came when Winota's pilot exploited a Kiki-Jiki, Mirror Breaker combo with Zealous Conscripts to generate an infinite loop of creature tokens.

This combo allowed Mike to overwhelm opponents swiftly, ending the game with a decisive attack.

The match showcased high-level interplay between combo decks and control elements, with Norin's repetitive damage and exile triggers adding constant pressure.

The game emphasized the importance of timing and interaction, especially around protecting key combo pieces and managing multiple overlapping triggers.

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