The Wandering Minstrel vs Sisay vs Jund stuff vs Shadow the Hedgehog cEDH gameplay thumbnail Blurred backdrop thumbnail
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The Wandering Minstrel vs Sisay vs Jund stuff vs Shadow the Hedgehog cEDH gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kodama of the East Tree

    Kodama of the East Tree

    A Jund creature-storm deck that uses Necropotence and card advantage engines to build a large board state, aiming to protect its setup from board wipes and win through overwhelming creatures or combos.

  • The Wandering Minstrel

    The Wandering Minstrel

    A five-color combo deck utilizing Hermit Druid, Athasor Oracle, and land recursion to generate infinite mana and card advantage, with a toolbox style package to adapt to different situations.

  • Shadow the Hedgehog

    Shadow the Hedgehog

    A turbo Reanimator pile focused on fast combo assembly using creatures like Birds of Paradise and disruption from an Abolisher-like effect in the command zone, aiming to quickly bring back combo pieces and close out the game.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    A value-oriented deck leveraging Sisay’s ability to find legendary creatures and combo pieces, aiming to assemble synergies and control the board with versatile threats.

Gameplay Insights

  • 1

    Aggressive mulligans early on highlighted the importance of fast mana and key combo pieces in cEDH, with players prioritizing hands that enable rapid development over slower, more controlling setups.

  • 2

    The Jund player’s plan to establish Necropotence or The One Ring under Kodama’s protection was a critical pivot, as resolving these cards would provide the card advantage needed to execute the win condition.

  • 3

    The interaction between Goblin Welder and Mass Hysteria in the Wandering Minstrel deck created continuous threats, forcing opponents to carefully manage their resources to avoid being overwhelmed.

  • 4

    Shadow the Hedgehog’s command zone effect functioned like a Grand Abolisher, limiting opponents’ ability to interact during critical combo turns, thus improving the chances of successfully resolving their reanimation combos.

  • 5

    Strategic use of fetch lands and sacrifice outlets allowed players to optimize their mana bases and trigger value engines, demonstrating the deckbuilders’ emphasis on resource efficiency and synergy.

  • 6

    The presence of cards like Demonic Consultation and Hermit Druid indicated a reliance on fast combo assembly and resilience against disruption, underscoring the high variance and skill-demanding nature of the match.

Notable Cards

  • Necropotence

    Necropotence

  • Kodama of the East Tree

    Kodama of the East Tree

  • Hermit Druid

    Hermit Druid

  • Goblin Welder

    Goblin Welder

  • Mass Hysteria

    Mass Hysteria

  • Elvish Spirit Guide

    Elvish Spirit Guide

  • Birds of Paradise

    Birds of Paradise

  • Demonic Consultation

    Demonic Consultation

  • Blood Artist

    Blood Artist

  • Lurrus of the Dream-Den

    Lurrus of the Dream-Den

Gameplay Summary

The game featured four cEDH decks battling for dominance, each with distinct strategies and win conditions.

Early turns saw players mulligan aggressively to find their optimal opening hands, reflecting the high stakes and fast pace typical of cEDH.

The Jund deck with Kodama of the East Tree focused on assembling a critical mass of creatures, leveraging Necropotence and other draw engines to outvalue opponents, while carefully navigating the threat of board wipes.

The Wandering Minstrel deck sought to exploit a variety of combos including Hermit Druid with Athasor Oracle and land recursion synergies, aiming to generate mana and card advantage through complex interactions.

Shadow the Hedgehog piloted a turbo Reanimator strategy with combo potential involving Birds of Paradise and Anger effects, adding an Abolisher-like command zone effect to disrupt opponents' responses.

Sisay, Weatherlight Captain appeared to run a toolbox style deck with value creatures and potential combo enablers.

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