Teysa v Tovolar v Thraximundar v Edgar | K&F E5 | MTGinQuarantine & Command theCause | EDH Gameplay thumbnail Blurred backdrop thumbnail
KingdomsTV profile icon

Teysa v Tovolar v Thraximundar v Edgar | K&F E5 | MTGinQuarantine & Command theCause | EDH Gameplay

KingdomsTV


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    Tovolar, Dire Overlord

    Generate a wide board of wolf and werewolf tokens, use pump effects and combat tricks to overwhelm opponents, and capitalize on night/day transformations to maximize tribal synergies and damage output.

  • Teysa Karlov

    Teysa Karlov

    Leverage spirit tribal synergies by creating flying spirit tokens with Spirit Bonds, use anthem effects to boost creatures, and protect key pieces with instant-speed indestructibility, aiming to chip away life and maintain board control.

  • Thraximundar

    Thraximundar

    Utilize zombie tribal recursion and evasive creatures to apply continuous pressure, combined with disruption through artifact removal and aggressive attacks to control the board and whittle down opponents.

  • Edgar Markov

    Edgar Markov

    Exploit vampire tribal token generation and anthem effects to quickly build a threatening board state, enhance creatures through counters, and drain opponents' life with triggers from creatures dying and dealing damage.

Gameplay Insights

  • 1

    The Werewolf player used multiple pump effects along with trample to create high-impact combat phases that pressured opponents heavily.

  • 2

    The Vampire deck gained incremental advantage through life-drain synergies using Blood Artist and Sanguine Bond triggered by recurring vampire tokens.

  • 3

    Targeted artifact removal effectively slowed down the Zombie deck’s tempo, particularly the destruction of key equipment like Whisper Silk Cloak.

  • 4

    Spirit Bonds was used to consistently generate flying spirit tokens and provide protection, maintaining board presence despite aggressive attacks.

  • 5

    Strategic sacrifice and token creation enabled the Vampire deck to grow creatures and trigger multiple beneficial effects in a single turn.

Notable Cards

  • Huntmaster of the Fells // Ravager of the Fells

    Huntmaster of the Fells // Ravager of the Fells

  • Relentless Dead

    Relentless Dead

  • Blood Artist

    Blood Artist

  • Sanguine Bond

    Sanguine Bond

  • Spirit Bonds

    Spirit Bonds

  • Silverfur Partisan

    Silverfur Partisan

  • Pawn of Ulamog

    Pawn of Ulamog

  • Mentor of the Meek

    Mentor of the Meek

  • Tainted Field

    Tainted Field

Gameplay Summary

The game featured four tribal-themed decks battling for dominance: Werewolves, Spirits, Zombies, and Vampires.

Early plays involved ramp and setting up board presence, with players deploying key tribal creatures like Huntmaster of the Fells, Relentless Dead, and various vampire tokens.

The board state quickly escalated as synergy between tribal creatures and anthem effects came into play, such as Teysa Karlov's Spirit bonds and Edgar Markov's vampire token generation and anthem triggers.

Tovolar generated multiple wolf tokens and used tricks to boost his attack, while Thraximundar attempted to leverage zombie recursion and evasive abilities. A pivotal moment came when the Werewolf player used powerful pump effects and trample to present lethal threats, forcing opponents to respond.

The Vampire player capitalized on recurring creatures and life-drain effects, using cards like Blood Artist and Sanguine Bond to chip away at opponents' life totals.

The Zombie deck tried to disrupt with removal and board presence but faced targeted artifact destruction and combat pressure.

The game showed a dynamic interplay of tribal synergies, removal spells, and combat tricks, with the Werewolf and Vampire decks exerting strong offensive pressure through token generation and combat buffs, setting the stage for a decisive endgame push.

Watch on YouTube