Lazav vs Gitrog vs Krark/Sakashima vs Tymna/Kraum | CEDH Gameplay thumbnail Blurred backdrop thumbnail
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Lazav vs Gitrog vs Krark/Sakashima vs Tymna/Kraum | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Lazav, the Multifarious

    Lazav, the Multifarious

    Entombs combo creatures into the graveyard and reanimates them to assemble a game-winning combo.

  • The Gitrog Monster

    The Gitrog Monster

    Uses graveyard recursion and land-driven card advantage to outvalue opponents and win through incremental advantage.

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless / Sakashima of a Thousand Faces

    Leverages cascade, spell copying, and multiple triggers to generate massive turn advantage and storm off for a win.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver / Kraum, Ludevic's Opus

    Grinds out card advantage through commander damage triggers and disruption spells while controlling the board.

Gameplay Insights

  • 1

    The early Wheel of Fortune significantly disrupted opening hands, forcing players to adapt quickly and reshuffle strategies.

  • 2

    Bailey's use of Krark and Sakashima with multiple Storm-Kiln Artists created exponential treasure generation and spell copying, applying heavy pressure despite interaction.

  • 3

    Lincoln's Entomb and reanimation line aiming to bring back Jin-Gitaxias was a critical play that was countered by Force of Will and Krark's coin flips, demonstrating the importance of interaction in cEDH.

  • 4

    Zack's repeated use of Tymna and Kraum to draw cards and gain incremental advantage helped maintain pressure and keep pace with the combo-centric decks.

  • 5

    Noah's Gitrog Monster established early board presence and used efficient tutors like Demonic Tutor and Tainted Pact to assemble key cards, but faced disruption from multiple opponents.

Notable Cards

  • Wheel of Fortune

    Wheel of Fortune

  • Entomb

    Entomb

  • Necromancy

    Necromancy

  • Force of Will

    Force of Will

  • Rhystic Study

    Rhystic Study

  • Storm-Kiln Artist

    Storm-Kiln Artist

  • Twinflame

    Twinflame

  • Overmaster

    Overmaster

  • Snapcaster Mage

    Snapcaster Mage

  • Dauthi Voidwalker

    Dauthi Voidwalker

  • Tainted Pact

    Tainted Pact

  • Esper Sentinel

    Esper Sentinel

Gameplay Summary

The game began with a fast wheel of fortune from the Tymna/Kraum player, shaking up everyone's hands and setting an aggressive early pace.

Noah on Gitrog established early board presence with Allosaurus Shepherd and Noose Constrictor, while Lincoln on Lazav aimed to entomb combo creatures like Jin-Gitaxias Core Augur to the graveyard.

Bailey's Krark/Sakashima deck focused on building turn equity through cascade and spell-copying synergies, casting Krark and Sakashima quickly alongside multiple Storm-Kiln Artists.

Zack on Tymna/Kraum consistently applied pressure drawing extra cards through Tymna and Kraum triggers, developing a disruptive board with Esper Sentinel and Rhystic Study.

Lincoln's attempt to reanimate Jin-Gitaxias was thwarted by a Force of Will and Krark flips, highlighting the high interaction level.

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