CAN WE GO INFINITE BY TURN 3?! – Ingris vs Denzilore vs Uldaros vs Aerid thumbnail Blurred backdrop thumbnail

CAN WE GO INFINITE BY TURN 3?! – Ingris vs Denzilore vs Uldaros vs Aerid

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Manasplaining 55 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Ingris Stingerquill

    Ingris Stingerquill

    Slowly chip away at opponents by dealing one damage at a time, using incremental effects to dismantle the board and win through attrition.

  • Denzilore Fatehold

    Denzilore Fatehold

    Accumulate infinite +1/+1 counters on the commander to deliver lethal commander damage quickly, supported by token generation and instant-speed plays.

  • Aerid Konstrari

    Aerid Konstrari

    Create as many Heartwood tokens as possible and then sacrifice them to deal massive damage and control the board.

  • Uldaros Theorix

    Uldaros Theorix

    Leverage graveyard interactions by discarding cards to fuel powerful plays from the graveyard, utilizing recursion and card advantage.

Gameplay Insights

  • 1

    Ragavan, Nimble Pilferer's ability to create treasures and exile cards from opponents' libraries provided both ramp and disruption, influencing player decisions.

  • 2

    The use of Animation Module combined with Denzilore's ability to place +1/+1 counters and generate tokens exemplified synergy-driven board development.

  • 3

    Setting aside Lotus Bloom early on was a strategic play to guarantee mana acceleration in later turns, although the player acknowledged it might be too slow for the desired quick infinite combo.

  • 4

    Players showed restraint by not immediately attacking with Raghavan, recognizing the risk of losing valuable creatures and triggering unwanted interactions.

  • 5

    Uldaros Theorix's graveyard-based approach involved discarding cards to fuel powerful graveyard plays, adding strategic depth and resilience to the game state.

Notable Cards

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Lotus Bloom

    Lotus Bloom

  • Animation Module

    Animation Module

  • Stomping Ground

    Stomping Ground

  • Command Tower

    Command Tower

  • Talisman of Indulgence

    Talisman of Indulgence

  • Careful Study

    Careful Study

Gameplay Summary

The game opened with all four players eager to accelerate their strategies toward infinite combos or overwhelming board presence by turn three.

Jake, piloting Ingris Stingerquill, focused on a slow but persistent approach of dealing incremental damage to dismantle opponents over time.

Hamish, on the other hand, with Denzilore Fatehold, aimed to amass infinite +1/+1 counters on his commander, intending to leverage commander damage to quickly end the game.

Sam's Aerid Konstrari deck sought to generate numerous Heartwood tokens that could be sacrificed for significant damage bursts.

Meanwhile, Rose playing Uldaros Theorix employed a graveyard-centric strategy, discarding cards to fuel powerful plays from the graveyard, adding complexity and resilience to her game plan. Early turns featured substantial mana acceleration, including the setting aside of Lotus Bloom to be used later, and important plays like Raghavan, Nimble Pilferer generating treasure and exile triggers.

Key interactions involved Denzilore's instant combat presence and synergy with Animation Module to produce servo tokens, enhancing board development.

Despite attempts at explosive infinite combos, the game maintained a pace of smooth acceleration and careful development rather than immediate game-ending plays.

Players navigated the tension of advancing their combos while managing threats, with the tempo of the game dictated by incremental board state improvements and resource generation rather than abrupt victories.

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