Kyle Hill vs TierZoo Commander Scientist Showdown |  Shuffle Up & Play #41 | Magic Gameplay thumbnail Blurred backdrop thumbnail
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Kyle Hill vs TierZoo Commander Scientist Showdown | Shuffle Up & Play #41 | Magic Gameplay

Tolarian Community College


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Jinnie Fay, Jetmir's Second

    Jinnie Fay, Jetmir's Second

    Generate a large number of cat and dog tokens to overwhelm opponents with a wide board presence and benefit from tribal synergies.

  • Gluntch, the Bestower

    Gluntch, the Bestower

    Adopt a group hug approach by giving out gifts each turn to create mutually beneficial board states that enhance survival and incremental advantage.

  • Volrath, the Shapestealer

    Volrath, the Shapestealer

    Leverage tribal Nazgul and undead synergies to control the board and pressure opponents through aggressive tribal creatures and disruption.

  • Rocco, Cabaretti Caterer

    Rocco, Cabaretti Caterer

    Use tutoring and combo interactions to quickly assemble win conditions and apply decisive pressure on opponents.

Gameplay Insights

  • 1

    The first mulligan in Commander was emphasized as free, encouraging players to seek a strong opening hand without penalty, influencing early game tempo.

  • 2

    Token generation and tribal synergy decks like Jinnie Fay and Volrath aimed to build board presence quickly, pressuring opponents to respond or lose control.

  • 3

    Gluntch's group hug style created a unique dynamic where players received incremental benefits, altering usual Commander politics and encouraging strategic alliances or negotiations.

  • 4

    Rocco's deck leveraged tutor abilities aggressively to find key combo pieces, demonstrating the power of consistency through searching effects.

  • 5

    Maintaining tempo through ramp cards like Soul Ring was critical for enabling early impactful plays in multi-color decks.

Notable Cards

  • Jinnie Fay, Jetmir's Second

    Jinnie Fay, Jetmir's Second

  • Gluntch, the Bestower

    Gluntch, the Bestower

  • Volrath, the Shapestealer

    Volrath, the Shapestealer

  • Rocco, Cabaretti Caterer

    Rocco, Cabaretti Caterer

  • Opt

    Opt

Gameplay Summary

The Commander game featured four players piloting thematic decks centered around science and nature.

Early turns involved players setting up their board states with ramp, token generation, and utility creatures.

Jinnie Fay, Jetmir's Second aimed to flood the board with cat and dog tokens, creating a wide swarm to overwhelm opponents.

Meanwhile, Gluntch, the Bestower focused on a group hug style, distributing benefits and presents to all players to build a symbiotic advantage.

Volrath, the Shapestealer played a tribal-themed deck leveraging Nazgul and Ghoul synergies to maintain board control and pressure opponents.

Rocco, Cabaretti Caterer utilized a combo-centric strategy with tutoring to assemble win conditions quickly and execute powerful plays.

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