Deck Strategies
Urza, Lord High Artificer
Focuses on artifact ramp and combo with card draw engines and mana acceleration to assemble powerful artifact-based combos, often leveraging mana rocks and artifact synergies.
Brallin, Skyshark Rider
Aggressive flying tribal strategy with incremental buffs to flying creatures, aiming to outpace opponents with evasive threats and synergy-driven damage.
Shabraz, the Skyshark
Leverages flying shark tokens and +1 counters to quickly generate a board presence that can close out the game through combat damage.
Birgi, God of Storytelling // Harnfel, Horn of Bounty
Utilizes cheap spells and treasure generation to produce significant mana and card advantage, supporting aggressive spellcasting and artifact synergies.
Tevesh Szat, Doom of Fools
Combines spell recursion and storm elements to generate overwhelming value and combo potential, often disrupting opponents' plans while assembling game-winning combos.
Thrasios, Triton Hero
Works as a versatile mana-fixing and card draw engine, supporting a variety of combo and control strategies through efficient creature and mana interactions.
Gameplay Insights
- 1
Casting Time Twister was a pivotal moment, reshuffling hands and board states, resetting the game tempo and forcing players to adapt their strategies mid-game.
- 2
Opposition Agent was used to steal Underworld Breach, effectively shutting down a key combo and demonstrating the importance of disruption in high-level play.
- 3
Magda's ability combined with Dockside Extortionist generated a large treasure count, enabling explosive mana acceleration and artifact synergy plays.
- 4
Players prioritized artifact and creature removal with spells like Abrade to prevent opponents from establishing critical board presence or combos.
- 5
Careful management of treasures and mana rocks, including cracking treasures selectively, allowed players to maximize their resource efficiency for spells and abilities.
- 6
Recursion spells like Cathartic Pyre and Disturb helped maintain momentum by refilling hands and bringing back key threats despite heavy disruption.
Notable Cards
Opposition Agent
Underworld Breach
Dockside Extortionist
Magda, Brazen Outlaw
Impact Tremors
Flamekin Harbinger
Red Elemental Blast
Jeweled Lotus
Abrade
Cathartic Pyre
Summary
The game began with players developing their mana bases and setting up their respective combos and value engines. Early plays included ramp spells like Mox Diamond, Spring Leaf Drum, and Jeweled Lotus, alongside key artifacts such as Witcher Orb and Soul Ring, which helped accelerate the game pace. The players exchanged threats and disruption, including Red Elemental Blast and Entomb, signaling a tight control environment. One pivotal moment was the casting of Time Twister, which reshuffled hands and boards, creating a chaotic reset that players navigated carefully. Opposition Agent was used effectively to steal a crucial Underworld Breach, preventing a major combo from going off. Meanwhile, Magda and Dockside Extortionist generated a large number of treasures, fueling artifact synergies and mana acceleration. The game featured aggressive plays with flamekin harbingers and flying sharks, alongside strategic artifact destruction and counterspells to maintain board control. The interaction between Magda's treasure generation and Impact Tremors threatened incremental damage, forcing opponents to respond. As the game progressed, players leveraged card draw and recursion spells like Cathartic Pyre and Disturb to maintain resources despite the high-pressure environment. The overall gameplay demonstrated a dynamic balance between combo potential, disruption, and board presence, with Time Twister reshuffles and artifact synergies playing central roles in shaping the board state.