Deck Strategies
Muldrotha, the Gravetide with Gyruda, Doom of Depths
Focus on casting only even-cost permanents to maximize Muldrotha's graveyard recursion and leverage Gyruda's ability to clone creatures for value and board presence.
Kresh the Bloodbraided with Obosh, the Preypiercer
Utilize odd-cost permanents to grow Kresh quickly with +1/+1 counters and apply early aggressive pressure to overwhelm opponents.
Kenrith, the Returned King with Zirda, the Dawnwaker
Build a deck of permanents with activated abilities to generate value and combos, using equipment and activated effects to control and gain incremental advantages.
Kodama of the East Tree with Kraum, Ludevic's Opus and Keruga, the Macrosage
Operate under the restriction of casting only cards with converted mana cost three or more, focusing on ramp, big mana, and massive card draw to outvalue opponents in the late game.
Gameplay Insights
- 1
Using Clever Impersonator to copy Rexage and destroy critical artifacts significantly hindered an opponent's mana acceleration.
- 2
Kresh's aggressive buildup with +1/+1 counters pressured opponents early, forcing them to respond quickly or suffer heavy damage.
- 3
Managing companion restrictions shaped deck-building and in-game decisions, with some players accelerating slower but aiming for powerful late-game payoffs.
- 4
Kenrith's deck leveraged activated abilities and equipment synergy to maintain board control and generate combo potential.
- 5
Players carefully timed the use of their mana and sacrifice abilities to maximize value and maintain board presence despite pressure from others.
Notable Cards
Clever Impersonator
Chromatic Lantern
Swiftfoot Boots
Beast Whisperer
Paradise Druid
Assault Formation
Summary
The game began with each player establishing their board state while managing the restrictions imposed by their companions. Muldrotha and Gyruda's deck focused on even-cost permanents and reanimation, setting up for a clone-based strategy to maximize Gyruda's effect. Kresh and Obosh utilized odd-cost permanents to grow Kresh with +1/+1 counters, adopting an aggressive stance early on by swinging for significant damage. Kenrith and Zirda built a value and combo-centric deck relying on permanents with activated abilities, aiming to generate incremental advantages and lethal synergies. Kodama, Kraum, and Keruga faced a slower start due to the companion restriction of only casting cards costing three or more mana, but planned to leverage big mana and mass card draw to overwhelm opponents later in the game. Early turns saw aggressive plays, including Kresh rapidly growing and attacking, while Kenrith equipped creatures for tempo and control, and Muldrotha set up graveyard recursion. Kodama's player carefully managed resources to survive the early aggression. Key moments included Clever Impersonator copying a Rexage to destroy an opponent's key artifact, slowing down their mana acceleration. The game featured board interaction with removal and sacrifice effects, supporting each deck's strategy. The tension rose as Kresh’s aggressive damage output pressured other players, while the clone synergies and card draw engines of Muldrotha and Kodama threatened to take over if unchecked. Ultimately, the dynamic interplay of companion restrictions shaped each player's approach, leading to a complex and interactive midgame.