Deck & Commander Strategies

Alpharael, Dreaming Acolyte
Control and card advantage through looting and selective threat deployment to stabilize the board and finish with powerful bombs.

Tannuk, Memorial Ensign (Gruul)
Ramp aggressively to cheat in large creatures and overwhelm opponents with raw power and synergistic landfall triggers.

Tannuk, Steadfast Second (Mono Red)
Utilize haste granted to creatures and warp mechanics to cast spells repeatedly, maintaining tempo and pressure on opponents.

Mm'menon, the Right Hand
Build a wide artifact-based board using Simulacrum Synthesizer and other artifact synergies to generate value and attack en masse.
Gameplay Insights
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The landfall triggers from Tannuk steadily chipped away at opponents' life totals, providing incremental card draw and damage that pressured the table.
- 2
Warp mechanics with Tannuk, Steadfast Second enabled repeated spell casting, creating a persistent tempo advantage by recasting powerful spells from exile.
- 3
Howling Mine's additional draws synergized well with artifact and spell-heavy decks, accelerating card advantage and fueling combos.
- 4
Early ramp plays such as Exploration and Sprouting Goblin allowed players to hit land drops consistently, enabling explosive mid-game turns.
- 5
Fortune Teller's Talent provided valuable top-deck manipulation and card access, aiding strategic sequencing and decision-making.
- 6
The mix of card draw, ramp, and recurring spells created dynamic interactions where players balanced aggression with resource development.
Notable Cards
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Fortune Teller's Talent
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Howling Mine
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Sprouting Goblin
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Simulacrum Synthesizer
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Exploration
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Thoughtcast
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Gameplay Summary
The game featured four players piloting new decks from the Edge of Eternities set, showcasing unique strategies and new mechanics.
Alpharael, Dreaming Acolyte focused on card advantage and board control by looting and deploying impactful threats.
The two Tannuk decks presented contrasting approaches: one played a Gruul-style ramp strategy aiming to cheat big creatures into play, while the other leveraged landfall triggers to chip away at opponents' life totals and generate card draw.
Mm'menon, the Right Hand sought to build a wide board using artifact synergies through cards like Simulacrum Synthesizer.
Early plays highlighted strong ramp and card draw, with players deploying lands, enchantments like Fortune Teller's Talent, and utility creatures such as Sprouting Goblin to accelerate their game plans.
The landfall Tannuk repeatedly dealt incremental damage to all opponents, pushing the game's tempo.
Howling Mine synergized with draws to fuel combo and ramp decks alike.
The introduction of warp costs allowed the Steadfast Second Tannuk player to reuse spells, generating repeated value and maintaining pressure on the table.
Throughout the early and mid-game, players jockeyed for board presence while managing resources and life totals, setting the stage for explosive turns with big creatures and artifact-driven spell recursion.
The green ramp strategies proved particularly potent, enabling explosive land drops and triggering multiple abilities, positioning those players well to close out the game.





























