He brought a cat girl to our Lorwyn party ... and this happened thumbnail Blurred backdrop thumbnail

He brought a cat girl to our Lorwyn party ... and this happened

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CovertGoBlue 172 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Reaper, King No More

    The Reaper, King No More

    Place minus one minus one counters on opponent creatures to weaken and kill them, then steal those creatures to build board advantage. Use the combination of Everlasting Torment and All Will Be One to convert counters into damage, enabling board control and a slow but inevitable win.

  • Abigail, Eloquent First-Year

    Enhance otherwise weak or terrible creatures by stripping negative abilities and granting flying, first strike, and lifelink, turning them into effective attackers that can gain life and trade favorably in combat.

  • Y'shtola, Night's Blessed

    Y'shtola, Night's Blessed (catgirl)

    Deal incremental damage to opponents through triggered abilities when casting non-creature spells to draw cards and gain life, while using disruption and resource generation cards like Smothering Tithe and Bolas's Citadel to maintain control and pressure.

  • Ashling, Rekindled // Ashling, Rimebound

    Ashling, Rekindled // Ashling, Rimebound

    Ramp aggressively with transformation triggered mana generation to cast big spells, supported by token generation for defense. Utilize loot effects to maintain card flow and prioritize casting high mana value spells to overwhelm opponents.

Gameplay Insights

  • 1

    The Reaper King player's use of -1/-1 counters combined with Everlasting Torment and All Will Be One creates a powerful synergy that turns damage into counters and vice versa, allowing efficient board control and creature theft.

  • 2

    Abigail’s ability to strip negative abilities from creatures while granting flying, first strike, and lifelink effectively turns weak creatures into strong combatants, enabling surprise lethal attacks or favorable blocks.

  • 3

    The catgirl deck leverages non-creature spells with damage triggers to draw multiple cards at once and gain life, maintaining card advantage and survivability while applying pressure.

  • 4

    Ashling’s transformation mechanic provides crucial ramp to cast large spells earlier than usual, and the token generation helps protect the commander from removal or combat damage, allowing the deck to execute its late-game plan.

Notable Cards

  • The Reaper, King No More

    The Reaper, King No More

  • Everlasting Torment

    Everlasting Torment

  • All Will Be One

    All Will Be One

  • Wall of Blood

    Wall of Blood

  • Smothering Tithe

    Smothering Tithe

  • Bolas's Citadel

    Bolas's Citadel

  • Fierce Guardianship

    Fierce Guardianship

  • Ashling, Rekindled // Ashling, Rimebound

    Ashling, Rekindled // Ashling, Rimebound

  • Shark Typhoon

    Shark Typhoon

Gameplay Summary

The game begins with players introducing their new Lorwyn Eclipse commanders and setting up their strategies.

The Reaper, King No More player focuses on applying -1/-1 counters to opponent creatures and then killing and stealing those creatures to gain advantage, with a combo involving Everlasting Torment and All Will Be One to turn counters into damage and control the board.

Abigail, Eloquent First-Year aims to take weak creatures and enhance them with flying, first strike, and lifelink, creating powerful attackers and gaining life to survive.

The catgirl commander deck uses damage-dealing triggered abilities from non-creature spells to draw cards and gain life, with disruptive elements like Smothering Tithe and Bolas's Citadel to control the game.

Ashling, Rekindled // Rimebound plays a big-spell ramp strategy, using transformation to generate extra mana for casting large spells and creating tokens for defense. Early turns see players establishing mana bases and deploying their commanders, with some initial card draw and minor board presence.

The Reaper king player quickly sets up their poison and counter mechanics, while Abigail's player brings out creatures that can be enhanced.

Ashling's player uses the loot effect to smooth draws and prepares for ramping into big spells.

The catgirl deck puts pressure with damage triggers and card draws.

Key moments involve the Reaper king applying -1/-1 counters and stealing creatures, Abigail boosting creatures for efficient combat, Ashling ramping towards game-ending spells, and the catgirl deck leveraging life gain and card draw to maintain resources.

The gameplay revolves around synergy between counters, combat enhancements, ramp, and incremental advantage through card draw and control effects.

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