Summary
The game kicked off with a Planechase variant of Commander, which added a unique twist to the match. The plane of choice was Is It Steam Maze, causing all players' instants and sorceries to be copied. This led to a high-stakes game where every spell cast could potentially impact all players. So Cal Acura, playing K'rrik, Son of Yawgmoth, used the plane's ability to his advantage by casting multiple tutors, which were copied, allowing him to fetch multiple cards from his deck at once. However, the other players were quick to respond with counter spells. Despite So Cal Acura's aggressive strategy, the game was still very much in the balance, with no clear winner in sight.
Deck Strategies
K'rrik, Son of Yawgmoth
Utilize the commander's ability to cast black spells by paying life instead of mana and capitalize on effects that double spells or provide advantages for casting multiple spells.
Kinnan, Bonder Prodigy
Generate a lot of mana and use Kinnan's ability to look at the top five cards of the library and put a non-human creature card from among them onto the battlefield.
Tivit, Seller of Secrets
Unknown, as Tivit was not mentioned in the gameplay.
Etali, Primal Conqueror // Etali, Primal Sickness
Capitalize on Etali's ability to exile cards from the top of each player's library and cast them for free.
Gameplay Insights
- 1
The game was significantly influenced by the plane chosen - Is It Steam Maze. This added an extra level of complexity and strategy as all instants or sorcery spells were copied.
- 2
So Cal Acura's aggressive strategy of using life as a resource to cast multiple tutors and other spells led to a tense game, with the other players having to carefully manage their counter spells to prevent him from gaining too much advantage.
- 3
The use of Manglehorn to disrupt opponents' artifacts, particularly targeting Esper Sentinel and Mana Crypt, proved to be a crucial strategy.
Notable Cards
Esper Sentinel
Jet Medallion
Manglehorn
Fierce Guardianship
Imperial Seal